Commit graph

9 commits

Author SHA1 Message Date
Henry
7ef6076eda Removed extraneous enemy_died signal from spawning; used
get_nodes_in_group for enemy_count
2025-12-17 19:17:46 +00:00
Henry
485f03d702 Fixed signals; removed most extra debug output. Still issues with
shieldbar showing accurate damage, but functionality of main branch
restored.
2025-12-17 09:19:01 +00:00
Henry
a73fb28552 Troubleshooting player_died signal. 2025-12-16 23:19:03 +00:00
Henry
afc5c68569 Fixed _on_shield_changed logic to smoothly tween shield bar. Added a
function call to trigger shader to flash shield bar.
2025-12-16 13:09:52 +00:00
Henry
d739beb6f2 Cleaned up @export and @onready ordering; commented out unfinished
features.
2025-12-15 12:03:13 +00:00
Henry
1ebba28e5d Updated event_bus to have shield change single; attempted to update
player's set shield but running into problems at runtime.
2025-12-15 10:20:23 +00:00
Henry
d64504189a Branch for signal refactoring, singleton bus. 2025-12-14 20:32:23 +00:00
Henry
ab8643d093 Setting up ground work to tween shield indicator. 2025-12-13 11:14:07 +00:00
Henry
ef773a1ec5 Setup UI canvas, added shield and game start. 2025-12-09 12:00:26 +00:00