Commit graph

57 commits

Author SHA1 Message Date
2c8f69ba7c Merge branch 'master' of https://git.ghostguild.org/henry/tojam20-elevator 2026-05-16 19:31:44 +01:00
fae69c4816 Add virtua hand lighting up floor buttons!
- hand sweeps down the button panel at game start
- button panel now spawns its floor buttons procedurally via button_panel.gd
- elevator_panel waits for the new intro_finished signal before starting floor 1
- removes the stray ShaftStrip from hud.tscn
- cleaned up timing but henry will probably want to tune further
2026-05-16 19:31:39 +01:00
7b9f720c9a Added new elevator door controls 2026-05-16 19:28:37 +01:00
046ae6f8a0 Merge branch 'muzak-and-hand' 2026-05-16 16:16:11 +01:00
54067d2087 Add muzak, muffled screams, virtua hand 2026-05-16 16:15:50 +01:00
189823e8bf Setup for dynamic elevator floor buttons
Add a button scene, as well as a button scene. Each button has an Area3D to detect collisons; a two-row sprite sheet contains all of the numbers and their on/off state.
2026-05-16 15:58:45 +01:00
acb10d18a4 Updated bot for clarity! 2026-05-15 19:46:25 +01:00
8aa2489e93 Set up shadow for survivors, robot
Added sprite3D shadows to character scenes.
2026-05-15 17:58:51 +01:00
Henry
adb72a6c17 More minor graphical tweaks. 2026-05-14 21:05:24 +01:00
Henry
5de60b3571 Added virtua hand sprite and placeholder hand scenes. 2026-05-13 16:27:47 +01:00
ced705d9c5 SILLY RTOBOT 2026-05-12 20:50:05 +01:00
2e23faf112 Add sounds 2026-05-12 19:11:09 +01:00
807ad50046 Squeaking in! 2026-05-12 19:11:04 +01:00
0b6d121986 pulse node, shaft strip, constantify, etc. 2026-05-12 19:10:15 +01:00
Henry
d558379a7e Tweaked colliders for safety zone, elevator doors to route survivors. 2026-05-12 13:54:40 +01:00
Henry
33bbd05482 Merge branch 'master' of https://git.ghostguild.org/henry/tojam20-elevator 2026-05-11 19:44:11 +01:00
Henry
ad876b165e Added interor elevator walls and tweaked camera to accomodate. 2026-05-11 19:44:03 +01:00
f55cf595bb Merge branch 'master' of https://git.ghostguild.org/henry/tojam20-elevator 2026-05-11 17:24:01 +01:00
b92388cfe0 Add quota dots to screen and color-code people count
- And try to remove survivors after doors close with queue_free
- And move panel?? Still not right.
2026-05-11 17:23:46 +01:00
Henry
b6812cf8d0 Merge branch 'master' of https://git.ghostguild.org/henry/tojam20-elevator 2026-05-11 15:48:09 +01:00
Henry
cf7fa78fbb Added logic for robot stalking light changing (not tweening correctly) 2026-05-11 15:47:59 +01:00
e216364ec1 Tidy UP! 2026-05-10 23:56:09 +01:00
7ce2863cfd Animate doors! 2026-05-10 23:04:55 +01:00
e4ebd6bf83 Merge branch 'master' of https://git.ghostguild.org/henry/tojam20-elevator 2026-05-10 20:56:53 +01:00
db9b6df51f Scale difficulty per floor and reset robot each floor 2026-05-10 20:43:17 +01:00
Henry
2b20458de7 Merge branch 'master' of https://git.ghostguild.org/henry/tojam20-elevator 2026-05-10 20:41:20 +01:00
Henry
0a8b665ae6 Made some slight robot changes; add elevator animations 2026-05-10 20:41:18 +01:00
082027088a Shrink block zone 😈 2026-05-10 20:09:39 +01:00
9dd2546613 Hook up robot + perfect-block stun + moving block zone! 2026-05-10 20:07:49 +01:00
1d6b5c35ca Add escape-to-pause 2026-05-10 19:41:03 +01:00
Henry
f6d66e0101 Merge branch 'master' of https://git.ghostguild.org/henry/tojam20-elevator 2026-05-10 19:28:42 +01:00
Henry
7d11dff160 Added robot and basic movement - NOTE robot is not spawning! Placeholder 2026-05-10 19:28:28 +01:00
d286bdf31e Trail ghosts 2026-05-10 19:26:36 +01:00
d1c4c1a35d Added title screen and onboarding prompt 2026-05-10 18:48:40 +01:00
89c811473b Make end screen look a little better 2026-05-10 18:14:10 +01:00
6b2065f4b2 Sync survivor spawning with per-floor pacing
Clear runners on each new floor as well
2026-05-10 17:39:55 +01:00
ec958717b1 Add end screen! It’s beautiful! 2026-05-10 17:17:18 +01:00
01dc50193c Move sacreams to survivors! 2026-05-10 17:14:31 +01:00
2b66f20365 Fix merge issues 2026-05-10 16:33:51 +01:00
764ca6411a Merge branch 'master' of https://git.ghostguild.org/henry/tojam20-elevator 2026-05-10 16:24:23 +01:00
c2f2201c98 Wire elevator panel sfx and randomized chase music
Play SfxOpen on floor start, ding each blocked pulse, and close on the countdown into the next floor
- start a randomized chase track per pulse (avoiding immediate repeats) and fade it out via tween on block or doors closing
- Delay the auto-close after the final survivor by 0.25s so the ding doesn't collide with the close sound!
2026-05-10 16:23:53 +01:00
Henry
9420d1b5c0 Merge branch 'master' of https://git.ghostguild.org/henry/tojam20-elevator 2026-05-10 16:23:19 +01:00
3bf436b7d2 Add sfx node 2026-05-10 16:22:45 +01:00
Henry
7060f2f9a1 Updated survivor artwork and collision 2026-05-10 16:22:22 +01:00
f2b176c978 Cleanup dead references; update gitignore 2026-05-10 15:20:48 +01:00
0bf60b7363 Ignore my scratchings! 2026-05-10 15:02:58 +01:00
150e703d29 Rework elevator gameplay around pulse-blocking and per-floor spawning 2026-05-10 14:54:49 +01:00
Henry
a95eaa4dfb Stabelized survivor spawning. 2026-05-10 14:39:15 +01:00
Henry
0b47cc7b38 My version of spawning…spawns too many survivors! 2026-05-10 13:52:23 +01:00
Henry
ecd79e66e3 Added survivor detection of entering the elevator. 2026-05-09 19:40:51 +01:00