pulse node, shaft strip, constantify, etc.

This commit is contained in:
Jennie Robinson Faber 2026-05-12 19:10:15 +01:00
parent d4c609e1af
commit 0b6d121986
24 changed files with 645 additions and 245 deletions

View file

@ -19,6 +19,14 @@ config/icon="res://icon.svg"
EventBus="*uid://hxpxcxvxcisu"
[input]
pause={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":4194305,"physical_keycode":0,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
]
}
[physics]
3d/physics_engine="Jolt Physics"

View file

@ -7,8 +7,7 @@ var _active_walkers: Array[Node] = []
var _batch_generation: int = 0
@onready var survivor = preload("res://scenes/survivor.tscn")
@onready var survivor_spawn = get_node("/root/Game/World/SurvivorSpawn")
@onready var start_pos: Vector3 = survivor_spawn.global_position
@export var survivor_spawn: Node3D
func _enter_tree() -> void:
EventBus.floor_started.connect(_on_floor_started, CONNECT_DEFERRED)
@ -38,11 +37,11 @@ func _run_batch(count: int, generation: int) -> void:
return
_spawn_one()
var jitter: float = randf_range(-gap * 0.25, gap * 0.25)
await get_tree().create_timer(max(0.05, gap + jitter)).timeout
await get_tree().create_timer(max(0.05, gap + jitter), false).timeout
func _spawn_one() -> void:
var s = survivor.instantiate()
var offset := Vector3(randf_range(-lateral_variance, lateral_variance), 0, 0)
add_child.call_deferred(s)
s.position = start_pos + offset
s.position = survivor_spawn.global_position + offset
_active_walkers.append(s)

View file

@ -8,24 +8,24 @@ var saved_count := 0
var doors_closing_flag := false
var _onboarded := false
var base_survivors := 2
var survivors_per_floor_increase := 1
const BASE_SURVIVORS := 2
const SURVIVORS_PER_FLOOR_INCREASE := 1
var survivors_remaining := 0
var threshold := 2
const THRESHOLD := 2
var score := 0
var points_per_person := 100
const POINTS_PER_PERSON := 100
const MOVING_ZONE_START_FLOOR := 7
const MOVING_ZONE_BASE_SPEED := 40.0
const MOVING_ZONE_SPEED_PER_FLOOR := 12.0
const MOVING_ZONE_SPEED_MIN := 20.0
const MOVING_ZONE_SPEED_MAX := 130.0
const DIFFICULTY_EXPONENT := 1.4
var robot_speed_top := 1.0
var robot_speed_per_floor := 0.15
var robot_delay_top := 8.0
var robot_delay_per_floor := 0.6
var robot_delay_min := 1.0
const ROBOT_SPEED_TOP := 2.0
const ROBOT_SPEED_PER_FLOOR := 0.15
const ROBOT_DELAY_TOP := 3.0
const ROBOT_DELAY_PER_FLOOR := 0.6
const ROBOT_DELAY_MIN := 1.0
var people_in_elevator := 0
@ -49,37 +49,51 @@ func _unhandled_input(event):
_on_block_pressed()
elif event.keycode == KEY_R:
get_tree().reload_current_scene()
elif event.keycode >= KEY_1 and event.keycode <= KEY_9:
EventBus.debug_starting_floor = event.keycode - KEY_0
get_tree().reload_current_scene()
elif event.keycode == KEY_0:
EventBus.debug_starting_floor = EventBus.STARTING_FLOOR
get_tree().reload_current_scene()
func _start_floor():
$SfxOpen.play()
$SfxBell.play()
func _reset_floor_state():
doors_closing_flag = false
people_in_elevator = 0
_close_button.text = "CLOSE"
var floors_remaining = current_floor - 1
survivors_remaining = BASE_SURVIVORS + (floors_remaining * SURVIVORS_PER_FLOOR_INCREASE)
func _start_floor():
if EventBus.debug_starting_floor > 0:
current_floor = EventBus.debug_starting_floor
_onboarded = true
EventBus.debug_starting_floor = 0
$SfxOpen.play()
$SfxBell.play()
_reset_floor_state()
EventBus.doors_opened.emit()
var floors_remaining = current_floor - 1
survivors_remaining = base_survivors + (floors_remaining * survivors_per_floor_increase)
EventBus.people_changed.emit(people_in_elevator, threshold)
EventBus.people_changed.emit(people_in_elevator, THRESHOLD)
EventBus.floor_changed.emit(current_floor)
EventBus.floor_started.emit(survivors_remaining)
var floors_descended = EventBus.STARTING_FLOOR - current_floor
var robot_speed = robot_speed_top + floors_descended * robot_speed_per_floor
var robot_delay = max(robot_delay_min, robot_delay_top - floors_descended * robot_delay_per_floor)
var robot_speed = ROBOT_SPEED_TOP + floors_descended * ROBOT_SPEED_PER_FLOOR
var robot_delay = max(ROBOT_DELAY_MIN, ROBOT_DELAY_TOP - floors_descended * ROBOT_DELAY_PER_FLOOR)
EventBus.robot_floor_started.emit(robot_delay, robot_speed)
_screen.start(current_floor)
if current_floor <= MOVING_ZONE_START_FLOOR:
var floors_below = MOVING_ZONE_START_FLOOR - current_floor
_screen.set_block_zone_movement(MOVING_ZONE_BASE_SPEED + floors_below * MOVING_ZONE_SPEED_PER_FLOOR)
var t_raw = float(floors_descended) / float(EventBus.STARTING_FLOOR - 1)
var t_difficulty = pow(t_raw, DIFFICULTY_EXPONENT)
var zone_speed = lerp(MOVING_ZONE_SPEED_MIN, MOVING_ZONE_SPEED_MAX, t_difficulty)
_screen.set_block_zone_movement(zone_speed)
if not _onboarded:
_onboarded = true
_screen.show_onboarding("BLOCK\nIN GREEN ZONE")
get_tree().create_timer(3.0).timeout.connect(
get_tree().create_timer(3.0, false).timeout.connect(
func():
if not is_instance_valid(_screen):
return
@ -88,7 +102,7 @@ func _start_floor():
CONNECT_ONE_SHOT
)
else:
get_tree().create_timer(PRE_PULSE_DELAY).timeout.connect(
get_tree().create_timer(PRE_PULSE_DELAY, false).timeout.connect(
func():
if not is_instance_valid(self) or doors_closing_flag:
return
@ -117,14 +131,14 @@ func _on_pulse_blocked():
survivors_remaining -= 1
people_in_elevator += 1
$SfxDing.play()
EventBus.people_changed.emit(people_in_elevator, threshold)
EventBus.people_changed.emit(people_in_elevator, THRESHOLD)
if survivors_remaining <= 0:
get_tree().create_timer(0.25).timeout.connect(_on_doors_closing, CONNECT_ONE_SHOT)
get_tree().create_timer(0.25, false).timeout.connect(_on_doors_closing, CONNECT_ONE_SHOT)
return
var gap = _screen.get_pulse_gap()
get_tree().create_timer(gap).timeout.connect(
get_tree().create_timer(gap, false).timeout.connect(
func():
if not doors_closing_flag:
_screen.launch_pulse(),
@ -137,13 +151,13 @@ func _on_doors_closing(fast: bool = false):
doors_closing_flag = true
EventBus.doors_closed.emit(fast)
if people_in_elevator < threshold:
if people_in_elevator < THRESHOLD:
_screen.show_loss("TOO FEW")
EventBus.game_lost.emit("TOO FEW")
return
var base_points = people_in_elevator * points_per_person
var bonus = max(0, people_in_elevator - threshold) * points_per_person
var base_points = people_in_elevator * POINTS_PER_PERSON
var bonus = max(0, people_in_elevator - THRESHOLD) * POINTS_PER_PERSON
score += base_points + bonus
saved_count += people_in_elevator

View file

@ -2,6 +2,7 @@
[ext_resource type="Script" uid="uid://k1n4iyxp4iww" path="res://scenes/elevator_panel.gd" id="1_1gr6t"]
[ext_resource type="Script" uid="uid://kltqwef8yx3r" path="res://scenes/screen.gd" id="1_3gei6"]
[ext_resource type="Script" path="res://scenes/pulse.gd" id="2_pulse"]
[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_n2snw"]
bg_color = Color(0.039215688, 0.16470589, 0.039215688, 1)
@ -64,6 +65,9 @@ theme_override_colors/font_color = Color(0.2, 1, 0.2, 1)
theme_override_font_sizes/font_size = 32
text = ">:)"
[node name="Pulse" type="Node" parent="PanelMargin/PanelColumn/Screen"]
script = ExtResource("2_pulse")
[node name="CloseButton" type="Button" parent="PanelMargin/PanelColumn" unique_id=554485629]
custom_minimum_size = Vector2(0, 60)
layout_mode = 2

View file

@ -2,6 +2,7 @@ extends CanvasLayer
var _score := 0
var _saved := 0
var _lost := false
func _ready():
visible = false
@ -11,12 +12,21 @@ func _ready():
EventBus.saved_changed.connect(func(s): _saved = s)
$Center/Card/Margin/Column/RestartButton.pressed.connect(_on_restart_pressed)
func _unhandled_input(event):
if visible and _lost and event is InputEventKey and event.pressed and not event.echo and event.keycode == KEY_SPACE:
get_viewport().set_input_as_handled()
_on_restart_pressed()
func _on_game_won():
$Center/Card/Margin/Column/Headline.text = "YOU ESCAPED"
_lost = false
$Center/Card/Margin/Column/SpaceHint.visible = false
_show()
func _on_game_lost(reason: String):
$Center/Card/Margin/Column/Headline.text = reason
_lost = true
$Center/Card/Margin/Column/SpaceHint.visible = true
_apply_loss_palette()
_show()
@ -24,11 +34,7 @@ func _apply_loss_palette():
var border := Color(1, 0.3, 0.3, 1)
var subtle := Color(0.95, 0.7, 0.7, 1)
var card_style := ($Center/Card.get_theme_stylebox("panel") as StyleBoxFlat).duplicate() as StyleBoxFlat
if card_style:
card_style.border_color = border
card_style.bg_color = Color(0.18, 0.05, 0.05, 1)
$Center/Card.add_theme_stylebox_override("panel", card_style)
$Dim.color = Color(0.18, 0.05, 0.05, 1)
var button = $Center/Card/Margin/Column/RestartButton
var button_style := (button.get_theme_stylebox("normal") as StyleBoxFlat).duplicate() as StyleBoxFlat

View file

@ -1,19 +1,7 @@
[gd_scene load_steps=4 format=3]
[gd_scene load_steps=3 format=3]
[ext_resource type="Script" path="res://scenes/end_screen.gd" id="1"]
[sub_resource type="StyleBoxFlat" id="CardStyle"]
bg_color = Color(0.05, 0.18, 0.05, 1)
border_width_left = 3
border_width_top = 3
border_width_right = 3
border_width_bottom = 3
border_color = Color(0.2, 1, 0.2, 1)
corner_radius_top_left = 6
corner_radius_top_right = 6
corner_radius_bottom_right = 6
corner_radius_bottom_left = 6
[sub_resource type="StyleBoxFlat" id="ButtonStyle"]
bg_color = Color(0.1, 0.3, 0.1, 1)
border_width_left = 2
@ -35,18 +23,19 @@ layer = 10
script = ExtResource("1")
[node name="Dim" type="ColorRect" parent="."]
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
mouse_filter = 2
color = Color(0, 0, 0, 0.85)
color = Color(0.05, 0.18, 0.05, 1)
[node name="Center" type="CenterContainer" parent="."]
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
mouse_filter = 1
[node name="Card" type="PanelContainer" parent="Center"]
theme_override_styles/panel = SubResource("CardStyle")
[node name="Margin" type="MarginContainer" parent="Center/Card"]
theme_override_constants/margin_left = 56
@ -84,3 +73,10 @@ theme_override_styles/normal = SubResource("ButtonStyle")
theme_override_styles/hover = SubResource("ButtonStyle")
theme_override_styles/pressed = SubResource("ButtonStyle")
theme_override_styles/focus = SubResource("ButtonStyle")
[node name="SpaceHint" type="Label" parent="Center/Card/Margin/Column"]
visible = false
text = "Space to Restart"
horizontal_alignment = 1
theme_override_colors/font_color = Color(0.95, 0.7, 0.7, 1)
theme_override_font_sizes/font_size = 20

View file

@ -1,4 +1,4 @@
extends Node3D
func _ready() -> void:
pass
$ComponentSpawn.survivor_spawn = $World/SurvivorSpawn

View file

@ -1,11 +1,12 @@
[gd_scene format=3 uid="uid://cbvi51vvpt7mu"]
[gd_scene load_steps=3 format=3 uid="uid://cbvi51vvpt7mu"]
[ext_resource type="Script" uid="uid://fpaw3u5yjtbk" path="res://scenes/hud.gd" id="1_64ctp"]
[ext_resource type="PackedScene" uid="uid://dshaftstrip01" path="res://scenes/shaft_strip.tscn" id="2_shaft"]
[node name="HUD" type="MarginContainer" unique_id=769131693]
offset_right = 40.0
offset_bottom = 40.0
theme_override_constants/margin_left = 20
theme_override_constants/margin_left = 72
theme_override_constants/margin_top = 20
script = ExtResource("1_64ctp")
@ -30,3 +31,13 @@ text = "FLOOR: 0"
[node name="ScoreLabel" type="Label" parent="StatsColumn" unique_id=1595653166]
layout_mode = 2
theme_override_font_sizes/font_size = 24
[node name="ShaftStrip" parent="." instance=ExtResource("2_shaft")]
top_level = true
anchors_preset = 9
anchor_bottom = 1.0
offset_left = 12.0
offset_top = 12.0
offset_right = 60.0
offset_bottom = -12.0
grow_vertical = 2

View file

@ -1,21 +1,41 @@
extends CanvasLayer
var _enabled := false
var _in_play := false
func _ready():
process_mode = Node.PROCESS_MODE_ALWAYS
visible = false
EventBus.game_started.connect(func(): _enabled = true)
EventBus.game_won.connect(func(): _enabled = false)
EventBus.game_lost.connect(func(_reason: String): _enabled = false)
EventBus.game_started.connect(func(): _in_play = true)
EventBus.game_won.connect(func(): _in_play = false)
EventBus.game_lost.connect(func(_reason: String): _in_play = false)
$Center/Card/Margin/Column/ResumeButton.pressed.connect(_on_resume_pressed)
$Center/Card/Margin/Column/RestartButton.pressed.connect(_on_restart_pressed)
$Center/Card/Margin/Column/QuitButton.pressed.connect(_on_quit_pressed)
func _unhandled_input(event):
if not _enabled:
if not _in_play:
return
if event is InputEventKey and event.pressed and not event.echo and event.keycode == KEY_ESCAPE:
_toggle()
get_viewport().set_input_as_handled()
return
if get_tree().paused and event is InputEventKey and event.pressed and not event.echo and event.keycode == KEY_SPACE:
_on_resume_pressed()
get_viewport().set_input_as_handled()
func _toggle():
var paused := not get_tree().paused
get_tree().paused = paused
visible = paused
func _on_resume_pressed():
get_tree().paused = false
visible = false
func _on_restart_pressed():
get_tree().paused = false
get_tree().reload_current_scene()
func _on_quit_pressed():
get_tree().paused = false
get_tree().reload_current_scene()

View file

@ -1,34 +1,90 @@
[gd_scene load_steps=2 format=3]
[gd_scene load_steps=3 format=3]
[ext_resource type="Script" path="res://scenes/pause_menu.gd" id="1"]
[sub_resource type="StyleBoxFlat" id="ButtonStyle"]
bg_color = Color(0.1, 0.3, 0.1, 1)
border_width_left = 2
border_width_top = 2
border_width_right = 2
border_width_bottom = 2
border_color = Color(0.2, 1, 0.2, 1)
corner_radius_top_left = 4
corner_radius_top_right = 4
corner_radius_bottom_right = 4
corner_radius_bottom_left = 4
content_margin_left = 24
content_margin_right = 24
content_margin_top = 12
content_margin_bottom = 12
[node name="PauseMenu" type="CanvasLayer"]
layer = 25
process_mode = 3
script = ExtResource("1")
[node name="Dim" type="ColorRect" parent="."]
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
mouse_filter = 2
color = Color(0, 0, 0, 0.7)
color = Color(0.05, 0.18, 0.05, 1)
[node name="Center" type="CenterContainer" parent="."]
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
mouse_filter = 1
[node name="Column" type="VBoxContainer" parent="Center"]
theme_override_constants/separation = 16
[node name="Card" type="PanelContainer" parent="Center"]
[node name="Title" type="Label" parent="Center/Column"]
[node name="Margin" type="MarginContainer" parent="Center/Card"]
theme_override_constants/margin_left = 56
theme_override_constants/margin_right = 56
theme_override_constants/margin_top = 40
theme_override_constants/margin_bottom = 40
[node name="Column" type="VBoxContainer" parent="Center/Card/Margin"]
theme_override_constants/separation = 24
[node name="Title" type="Label" parent="Center/Card/Margin/Column"]
text = "PAUSED"
horizontal_alignment = 1
theme_override_colors/font_color = Color(1, 1, 1, 1)
theme_override_font_sizes/font_size = 64
theme_override_colors/font_color = Color(0.2, 1, 0.2, 1)
theme_override_font_sizes/font_size = 56
[node name="Prompt" type="Label" parent="Center/Column"]
text = "ESC TO RESUME"
horizontal_alignment = 1
theme_override_colors/font_color = Color(0.7, 0.7, 0.7, 1)
[node name="ResumeButton" type="Button" parent="Center/Card/Margin/Column"]
text = "RESUME"
theme_override_colors/font_color = Color(0.2, 1, 0.2, 1)
theme_override_colors/font_hover_color = Color(0.5, 1, 0.5, 1)
theme_override_font_sizes/font_size = 24
theme_override_styles/normal = SubResource("ButtonStyle")
theme_override_styles/hover = SubResource("ButtonStyle")
theme_override_styles/pressed = SubResource("ButtonStyle")
theme_override_styles/focus = SubResource("ButtonStyle")
[node name="RestartButton" type="Button" parent="Center/Card/Margin/Column"]
text = "RESTART"
theme_override_colors/font_color = Color(0.2, 1, 0.2, 1)
theme_override_colors/font_hover_color = Color(0.5, 1, 0.5, 1)
theme_override_font_sizes/font_size = 24
theme_override_styles/normal = SubResource("ButtonStyle")
theme_override_styles/hover = SubResource("ButtonStyle")
theme_override_styles/pressed = SubResource("ButtonStyle")
theme_override_styles/focus = SubResource("ButtonStyle")
[node name="QuitButton" type="Button" parent="Center/Card/Margin/Column"]
text = "QUIT"
theme_override_colors/font_color = Color(0.2, 1, 0.2, 1)
theme_override_colors/font_hover_color = Color(0.5, 1, 0.5, 1)
theme_override_font_sizes/font_size = 24
theme_override_styles/normal = SubResource("ButtonStyle")
theme_override_styles/hover = SubResource("ButtonStyle")
theme_override_styles/pressed = SubResource("ButtonStyle")
theme_override_styles/focus = SubResource("ButtonStyle")
[node name="SpaceHint" type="Label" parent="Center/Card/Margin/Column"]
text = "Space to Resume"
horizontal_alignment = 1
theme_override_colors/font_color = Color(0.7, 0.95, 0.7, 1)
theme_override_font_sizes/font_size = 20

126
scenes/pulse.gd Normal file
View file

@ -0,0 +1,126 @@
extends Node
const TRAIL_GHOSTS := 8
const TRAIL_SPACING := 3.0
const TRAIL_ALPHAS := [0.5, 0.42, 0.34, 0.27, 0.2, 0.14, 0.09, 0.05]
const GLOW_PADDING := Vector2(6, 6)
const GLOW_COLOR := Color(1, 0.3, 0.3, 0.35)
var pulse_speed := 80.0
var pulse_speed_initial := 80.0
var pulse_speed_per_floor := 8.0
var pulse_speed_increase := 15.0
var pulse_x := 0.0
var pulse_active := false
var pulse_gap := 1.0
var pulse_gap_decrease := 0.05
var pulse_gap_min := 0.3
var pulses_blocked := 0
var _sweep_line: ColorRect
var _target_zone: ColorRect
var _perfect_zone: ColorRect
var _screen_width: float
var _glow: ColorRect
var _trail: Array[ColorRect] = []
signal pulse_started(duration: float)
signal pulse_blocked
signal pulse_blocked_perfect
signal pulse_escaped
func configure(sweep_line: ColorRect, target_zone: ColorRect, perfect_zone: ColorRect, screen_width: float):
_sweep_line = sweep_line
_target_zone = target_zone
_perfect_zone = perfect_zone
_screen_width = screen_width
_build_visuals()
func _build_visuals():
var host: Control = _sweep_line.get_parent() as Control
_glow = ColorRect.new()
_glow.color = GLOW_COLOR
_glow.size = Vector2(_sweep_line.size.x + GLOW_PADDING.x * 2, _sweep_line.size.y + GLOW_PADDING.y * 2)
_glow.visible = false
host.add_child(_glow)
host.move_child(_glow, 0)
for i in TRAIL_GHOSTS:
var ghost := ColorRect.new()
ghost.color = Color(_sweep_line.color.r, _sweep_line.color.g, _sweep_line.color.b, TRAIL_ALPHAS[i])
ghost.size = _sweep_line.size
ghost.visible = false
host.add_child(ghost)
host.move_child(ghost, 0)
_trail.append(ghost)
func start_floor(floor_num: int):
pulses_blocked = 0
var floors_descended = EventBus.STARTING_FLOOR - floor_num
pulse_speed = pulse_speed_initial + floors_descended * pulse_speed_per_floor
pulse_gap = 1.0
pulse_active = false
func launch():
pulse_x = 0.0
pulse_active = true
_sweep_line.visible = true
_sweep_line.position.x = 0
_glow.visible = true
for ghost in _trail:
ghost.visible = true
pulse_started.emit(_screen_width / pulse_speed)
func attempt_block() -> bool:
if not pulse_active:
return false
var bz_left = _target_zone.position.x
var bz_right = _target_zone.position.x + _target_zone.size.x
if pulse_x >= bz_left and pulse_x <= bz_right:
var perfect_left = bz_left + _perfect_zone.position.x
var perfect_right = perfect_left + _perfect_zone.size.x
var was_perfect = pulse_x >= perfect_left and pulse_x <= perfect_right
pulse_active = false
pulses_blocked += 1
pulse_speed += pulse_speed_increase
pulse_gap = max(pulse_gap - pulse_gap_decrease, pulse_gap_min)
_hide_visuals()
pulse_blocked.emit()
if was_perfect:
pulse_blocked_perfect.emit()
return true
else:
pulse_active = false
_hide_visuals()
pulse_escaped.emit()
return false
func get_pulse_gap() -> float:
return pulse_gap
func stop():
pulse_active = false
_hide_visuals()
func _process(delta):
if not pulse_active:
return
pulse_x += pulse_speed * delta
_sweep_line.position.x = pulse_x
_glow.position = Vector2(pulse_x - GLOW_PADDING.x, _sweep_line.position.y - GLOW_PADDING.y)
for i in _trail.size():
var gx = pulse_x - (i + 1) * TRAIL_SPACING
_trail[i].visible = gx >= 0
_trail[i].position = Vector2(gx, _sweep_line.position.y)
if pulse_x >= _screen_width:
pulse_active = false
_hide_visuals()
pulse_escaped.emit()
func _hide_visuals():
if _sweep_line:
_sweep_line.visible = false
if _glow:
_glow.visible = false
for ghost in _trail:
ghost.visible = false

1
scenes/pulse.gd.uid Normal file
View file

@ -0,0 +1 @@
uid://36alg5uedb02

View file

@ -1,5 +1,8 @@
extends CharacterBody3D
const STALK_DARK_DISTANCE := 19.0
const STALK_ILLUMINATE_DISTANCE := 15.0
var robot_ready: bool = false
var robot_win: bool = false
var speed: float = 1.0
@ -9,9 +12,7 @@ var stun_remaining: float = 0.0
var _delay_remaining: float = 0.0
var _spawn_transform: Transform3D
var stalking: bool = true
@onready var safety_zone = get_node("/root/Game/World/ElevatorSafeZone")
var safety_zone: Area3D
func _ready() -> void:
@ -67,13 +68,11 @@ func stalking_check():
var elevator = safety_zone.global_transform.origin
var distance = robot_position.distance_to(elevator)
var current_modulation = $Sprite3D.modulate
print(distance)
if distance >= 19:
if distance >= STALK_DARK_DISTANCE:
$Sprite3D.modulate = Color(0.0, 0.0, 0.0)
if distance <= 15: #and stalking == true:
stalking == false
if distance <= STALK_ILLUMINATE_DISTANCE:
illuminate()

View file

@ -1,14 +1,17 @@
extends Panel
var pulse_speed := 120.0
var pulse_speed_initial := 120.0
var pulse_speed_per_floor := 8.0
var pulse_speed_increase := 15.0
var pulse_x := 0.0
var pulse_active := false
var pulse_gap := 1.0
var pulse_gap_decrease := 0.05
var pulse_gap_min := 0.3
const PULSE_TOP_MARGIN := 0.0
const PULSE_BOTTOM_MARGIN := 0.0
const BLOCK_ZONE_RIGHT_MARGIN := 4.0
const PERFECT_ZONE_RATIO := 0.3
const PERFECT_ZONE_COLOR := Color(1.0, 0.95, 0.4, 0.85)
const QUOTA_DOT_SIZE := 7.0
const QUOTA_DOT_SPACING := 3.0
const QUOTA_DOT_Y := 6.0
const QUOTA_DOT_RIGHT_MARGIN := 8.0
const QUOTA_EMPTY_COLOR := Color(0.07, 0.14, 0.09, 1.0)
const QUOTA_EMPTY_BORDER := Color(0.18, 0.35, 0.2, 1.0)
const QUOTA_FILLED_COLOR := Color(0.2, 1.0, 0.2, 1.0)
var block_zone_shrink := 3.0
var block_zone_min := 12.0
@ -18,47 +21,36 @@ var block_zone_speed := 0.0
var block_zone_direction := -1
var block_zone_min_x := 0.0
var block_zone_max_x := 0.0
const MOVING_RANGE_RATIO := 0.6
const PULSE_TOP_MARGIN := 40.0
const PULSE_BOTTOM_MARGIN := 16.0
const TRAIL_GHOSTS := 8
const TRAIL_SPACING := 3.0
const TRAIL_ALPHAS := [0.5, 0.42, 0.34, 0.27, 0.2, 0.14, 0.09, 0.05]
const GLOW_PADDING := Vector2(6, 6)
const GLOW_COLOR := Color(1, 0.3, 0.3, 0.35)
const PERFECT_ZONE_RATIO := 0.3
const PERFECT_ZONE_COLOR := Color(1.0, 0.95, 0.4, 0.85)
const QUOTA_DOT_SIZE := 12.0
const QUOTA_DOT_SPACING := 8.0
const QUOTA_DOT_Y_FROM_BOTTOM := 14.0
const QUOTA_EMPTY_COLOR := Color(0.6, 0.1, 0.1, 0.95)
const QUOTA_FILLED_COLOR := Color(0.2, 1.0, 0.2, 1.0)
var base_color: Color
var active := false
var pulses_blocked := 0
var _ready_pulse_tween: Tween = null
var _trail: Array[ColorRect] = []
var _glow: ColorRect
var _perfect_zone: ColorRect
var _face_scale_tween: Tween
var _face_shake_tween: Tween
var _flash_tween: Tween
var _floor_label: Label
var _quota_dots: Array[ColorRect] = []
var _quota_dots: Array[Panel] = []
var _quota_threshold := 0
var _quota_filled_style: StyleBoxFlat
var _quota_empty_style: StyleBoxFlat
@onready var _pulse = $Pulse
signal pulse_started(duration: float)
signal pulse_blocked
signal pulse_blocked_perfect
signal doors_closing
var pulse_active: bool:
get:
return _pulse.pulse_active if _pulse else false
func _ready():
var bz = $TargetZone
bz.size = Vector2(50, size.y - PULSE_TOP_MARGIN - PULSE_BOTTOM_MARGIN)
bz.position = Vector2((size.x - bz.size.x) / 2, PULSE_TOP_MARGIN)
bz.position = Vector2(size.x - bz.size.x - BLOCK_ZONE_RIGHT_MARGIN, PULSE_TOP_MARGIN)
_perfect_zone = ColorRect.new()
_perfect_zone.color = PERFECT_ZONE_COLOR
@ -78,21 +70,11 @@ func _ready():
face.text = ">:)"
face.pivot_offset = face.size / 2
_glow = ColorRect.new()
_glow.color = GLOW_COLOR
_glow.size = Vector2($SweepLine.size.x + GLOW_PADDING.x * 2, $SweepLine.size.y + GLOW_PADDING.y * 2)
_glow.visible = false
add_child(_glow)
move_child(_glow, 0)
for i in TRAIL_GHOSTS:
var ghost := ColorRect.new()
ghost.color = Color($SweepLine.color.r, $SweepLine.color.g, $SweepLine.color.b, TRAIL_ALPHAS[i])
ghost.size = $SweepLine.size
ghost.visible = false
add_child(ghost)
move_child(ghost, 0)
_trail.append(ghost)
_pulse.configure(sl, bz, _perfect_zone, size.x)
_pulse.pulse_started.connect(_on_pulse_started)
_pulse.pulse_blocked.connect(_on_pulse_blocked)
_pulse.pulse_blocked_perfect.connect(_on_pulse_blocked_perfect)
_pulse.pulse_escaped.connect(_on_pulse_escaped)
var style = get_theme_stylebox("panel") as StyleBoxFlat
if style:
@ -110,36 +92,40 @@ func _ready():
func start(floor_num: int = EventBus.STARTING_FLOOR):
active = true
pulses_blocked = 0
var floors_descended = EventBus.STARTING_FLOOR - floor_num
pulse_speed = pulse_speed_initial + floors_descended * pulse_speed_per_floor
pulse_gap = 1.0
$AIFace.text = ">:)"
$TargetZone.visible = true
block_zone_moving = false
$TargetZone.position.x = (size.x - $TargetZone.size.x) / 2
_pulse.start_floor(floor_num)
func set_block_zone_movement(speed: float):
var bz = $TargetZone
block_zone_speed = speed
block_zone_moving = speed > 0.0
var bz = $TargetZone
var range_half = size.x * MOVING_RANGE_RATIO / 2
var center_x = size.x / 2
block_zone_min_x = center_x - range_half
block_zone_max_x = center_x + range_half - bz.size.x
bz.position.x = (size.x - bz.size.x) / 2
block_zone_direction = -1
block_zone_min_x = (size.x - bz.size.x) / 2.0
block_zone_max_x = size.x - bz.size.x - BLOCK_ZONE_RIGHT_MARGIN
func stop():
active = false
pulse_active = false
_hide_pulse_visuals()
_pulse.stop()
_stop_ready_pulse()
func launch_pulse():
if not active:
return
$AIFace.text = ">:)"
_start_ready_pulse()
_pulse.launch()
func get_pulse_gap() -> float:
return _pulse.get_pulse_gap()
func attempt_block() -> bool:
return _pulse.attempt_block()
func shrink_block_zone():
var bz = $TargetZone
var new_width = max(bz.size.x - block_zone_shrink, block_zone_min)
var new_x = (size.x - new_width) / 2
var new_x = bz.position.x + (bz.size.x - new_width) / 2.0
var tween = create_tween()
tween.set_parallel(true)
tween.tween_property(bz, "size:x", new_width, 0.3)
@ -159,25 +145,46 @@ func _update_floor_label(floor_num: int):
_displayed_floor = floor_num
UIUtils.flip_label_text(_floor_label, new_text)
func _build_quota_styles():
var r := int(QUOTA_DOT_SIZE / 2.0)
_quota_filled_style = StyleBoxFlat.new()
_quota_filled_style.corner_radius_top_left = r
_quota_filled_style.corner_radius_top_right = r
_quota_filled_style.corner_radius_bottom_left = r
_quota_filled_style.corner_radius_bottom_right = r
_quota_filled_style.bg_color = QUOTA_FILLED_COLOR
_quota_empty_style = StyleBoxFlat.new()
_quota_empty_style.corner_radius_top_left = r
_quota_empty_style.corner_radius_top_right = r
_quota_empty_style.corner_radius_bottom_left = r
_quota_empty_style.corner_radius_bottom_right = r
_quota_empty_style.bg_color = QUOTA_EMPTY_COLOR
_quota_empty_style.border_width_top = 1
_quota_empty_style.border_width_bottom = 1
_quota_empty_style.border_width_left = 1
_quota_empty_style.border_width_right = 1
_quota_empty_style.border_color = QUOTA_EMPTY_BORDER
func _update_quota_dots(count: int, threshold: int):
if _quota_filled_style == null:
_build_quota_styles()
if threshold != _quota_threshold:
_quota_threshold = threshold
for dot in _quota_dots:
dot.queue_free()
_quota_dots.clear()
var total_w = threshold * QUOTA_DOT_SIZE + max(0, threshold - 1) * QUOTA_DOT_SPACING
var start_x = (size.x - total_w) / 2.0
var y = size.y - QUOTA_DOT_Y_FROM_BOTTOM
var start_x = size.x - total_w - QUOTA_DOT_RIGHT_MARGIN
for i in threshold:
var dot = ColorRect.new()
var dot = Panel.new()
dot.size = Vector2(QUOTA_DOT_SIZE, QUOTA_DOT_SIZE)
dot.position = Vector2(start_x + i * (QUOTA_DOT_SIZE + QUOTA_DOT_SPACING), y)
dot.color = QUOTA_EMPTY_COLOR
dot.position = Vector2(start_x + i * (QUOTA_DOT_SIZE + QUOTA_DOT_SPACING), QUOTA_DOT_Y)
dot.mouse_filter = Control.MOUSE_FILTER_IGNORE
add_child(dot)
_quota_dots.append(dot)
for i in _quota_dots.size():
_quota_dots[i].color = QUOTA_FILLED_COLOR if i < count else QUOTA_EMPTY_COLOR
var style = _quota_filled_style if i < count else _quota_empty_style
_quota_dots[i].add_theme_stylebox_override("panel", style)
func _update_perfect_zone():
var bz = $TargetZone
@ -185,28 +192,10 @@ func _update_perfect_zone():
_perfect_zone.size = Vector2(width, bz.size.y)
_perfect_zone.position = Vector2((bz.size.x - width) / 2.0, 0)
func launch_pulse():
if not active:
return
pulse_x = 0.0
pulse_active = true
$SweepLine.visible = true
$SweepLine.position.x = 0
_glow.visible = true
for ghost in _trail:
ghost.visible = true
$AIFace.text = ">:)"
_start_ready_pulse()
pulse_started.emit(size.x / pulse_speed)
func get_pulse_gap() -> float:
return pulse_gap
func _process(delta):
if not active:
return
if block_zone_moving:
if block_zone_moving and $TargetZone.visible:
var bz = $TargetZone
bz.position.x += block_zone_speed * block_zone_direction * delta
if bz.position.x >= block_zone_max_x:
@ -216,59 +205,24 @@ func _process(delta):
bz.position.x = block_zone_min_x
block_zone_direction = 1
if not pulse_active:
return
func _on_pulse_started(duration: float):
pulse_started.emit(duration)
pulse_x += pulse_speed * delta
$SweepLine.position.x = pulse_x
_glow.position = Vector2(pulse_x - GLOW_PADDING.x, $SweepLine.position.y - GLOW_PADDING.y)
for i in _trail.size():
var gx = pulse_x - (i + 1) * TRAIL_SPACING
_trail[i].visible = gx >= 0
_trail[i].position = Vector2(gx, $SweepLine.position.y)
func _on_pulse_blocked():
$AIFace.text = ">:("
_punch_face(1.4, 4.0)
flash(Color.GREEN)
pulse_blocked.emit()
if pulse_x >= size.x:
pulse_active = false
_hide_pulse_visuals()
$AIFace.text = ":D"
_punch_face(1.5, 0.0)
flash(Color.RED)
active = false
doors_closing.emit()
func _on_pulse_blocked_perfect():
pulse_blocked_perfect.emit()
func attempt_block() -> bool:
if not pulse_active:
return false
var bz = $TargetZone
var bz_left = bz.position.x
var bz_right = bz.position.x + bz.size.x
if pulse_x >= bz_left and pulse_x <= bz_right:
var perfect_left = bz_left + _perfect_zone.position.x
var perfect_right = perfect_left + _perfect_zone.size.x
var was_perfect = pulse_x >= perfect_left and pulse_x <= perfect_right
pulse_active = false
pulses_blocked += 1
pulse_speed += pulse_speed_increase
pulse_gap = max(pulse_gap - pulse_gap_decrease, pulse_gap_min)
_hide_pulse_visuals()
$AIFace.text = ">:("
_punch_face(1.4, 4.0)
flash(Color.GREEN)
pulse_blocked.emit()
if was_perfect:
pulse_blocked_perfect.emit()
return true
else:
pulse_active = false
_hide_pulse_visuals()
$AIFace.text = ":D"
_punch_face(1.5, 0.0)
flash(Color.RED)
active = false
doors_closing.emit()
return false
func _on_pulse_escaped():
$AIFace.text = ":D"
_punch_face(1.5, 0.0)
flash(Color.RED)
active = false
doors_closing.emit()
func flash(color: Color):
var style = get_theme_stylebox("panel") as StyleBoxFlat
@ -329,12 +283,6 @@ func _stop_ready_pulse():
_ready_pulse_tween = null
$TargetZone.modulate.a = 1.0
func _hide_pulse_visuals():
$SweepLine.visible = false
_glow.visible = false
for ghost in _trail:
ghost.visible = false
func _punch_face(scale_amount: float, shake_amount: float):
if _face_scale_tween:
_face_scale_tween.kill()

104
scenes/shaft_strip.gd Normal file
View file

@ -0,0 +1,104 @@
extends VBoxContainer
const COLOR_CURRENT_BG := Color(0.83, 0.63, 0.09, 1)
const COLOR_CURRENT_FONT := Color(0.05, 0.05, 0.05, 1)
const COLOR_FUTURE_BG := Color(0.05, 0.18, 0.05, 1)
const COLOR_FUTURE_FONT := Color(0.2, 1, 0.2, 1)
const COLOR_CLEARED_BG := Color(0.05, 0.12, 0.05, 1)
const COLOR_CLEARED_FONT := Color(0.2, 0.55, 0.2, 1)
const COLOR_GROUND_BG := Color(0.08, 0.25, 0.08, 1)
const COLOR_GROUND_FONT := Color(0.5, 1, 0.5, 1)
const COLOR_BORDER := Color(0.2, 1, 0.2, 1)
const STATE_CURRENT := 0
const STATE_CLEARED := 1
const STATE_FUTURE := 2
const STATE_GROUND := 3
var _cells: Array = []
var _current_floor: int = EventBus.STARTING_FLOOR
var _styles: Array[StyleBoxFlat] = []
var _font_colors: Array[Color] = []
func _ready():
add_theme_constant_override("separation", 2)
_build_styles()
_build_cells()
_refresh()
EventBus.floor_changed.connect(_on_floor_changed)
func _build_styles():
_styles = [
_make_style(COLOR_CURRENT_BG, 2),
_make_style(COLOR_CLEARED_BG, 1),
_make_style(COLOR_FUTURE_BG, 1),
_make_style(COLOR_GROUND_BG, 2),
]
_font_colors = [
COLOR_CURRENT_FONT,
COLOR_CLEARED_FONT,
COLOR_FUTURE_FONT,
COLOR_GROUND_FONT,
]
func _make_style(bg: Color, border_width: int) -> StyleBoxFlat:
var style := StyleBoxFlat.new()
style.bg_color = bg
style.border_color = COLOR_BORDER
style.border_width_left = border_width
style.border_width_right = border_width
style.border_width_top = border_width
style.border_width_bottom = border_width
style.content_margin_left = 4
style.content_margin_right = 4
style.content_margin_top = 4
style.content_margin_bottom = 4
return style
func _build_cells():
var total := EventBus.STARTING_FLOOR
for i in range(total):
var floor_num := total - i
var cell := PanelContainer.new()
cell.size_flags_horizontal = Control.SIZE_EXPAND_FILL
cell.size_flags_vertical = Control.SIZE_EXPAND_FILL
var label := Label.new()
label.text = "G" if floor_num == 1 else str(floor_num)
label.horizontal_alignment = HORIZONTAL_ALIGNMENT_CENTER
label.vertical_alignment = VERTICAL_ALIGNMENT_CENTER
label.size_flags_horizontal = Control.SIZE_EXPAND_FILL
label.size_flags_vertical = Control.SIZE_EXPAND_FILL
label.add_theme_font_size_override("font_size", 20)
cell.add_child(label)
add_child(cell)
_cells.append({ "panel": cell, "label": label, "floor": floor_num })
func _on_floor_changed(floor_num: int):
if floor_num == _current_floor:
return
_current_floor = floor_num
_refresh()
func _refresh():
for entry in _cells:
_style_cell(entry)
func _style_cell(entry: Dictionary):
var floor_num: int = entry["floor"]
var panel: PanelContainer = entry["panel"]
var label: Label = entry["label"]
var state: int
if floor_num == _current_floor:
state = STATE_CURRENT
elif floor_num > _current_floor:
state = STATE_CLEARED
elif floor_num == 1:
state = STATE_GROUND
else:
state = STATE_FUTURE
panel.add_theme_stylebox_override("panel", _styles[state])
label.add_theme_color_override("font_color", _font_colors[state])

View file

@ -0,0 +1 @@
uid://dy2oned2f8ppy

13
scenes/shaft_strip.tscn Normal file
View file

@ -0,0 +1,13 @@
[gd_scene format=3 uid="uid://dshaftstrip01"]
[ext_resource type="Script" path="res://scenes/shaft_strip.gd" id="1_shaftstrip"]
[node name="ShaftStrip" type="VBoxContainer"]
anchors_preset = 9
anchor_bottom = 1.0
offset_left = 12.0
offset_top = 12.0
offset_right = 60.0
offset_bottom = -12.0
grow_vertical = 2
script = ExtResource("1_shaftstrip")

View file

@ -24,7 +24,7 @@ func _ready():
_last_chase = stream
$ScreamPlayer.stream = stream
var delay := randf_range(0.0, 0.5)
get_tree().create_timer(delay).timeout.connect(
get_tree().create_timer(delay, false).timeout.connect(
func(): $ScreamPlayer.play(),
CONNECT_ONE_SHOT
)
@ -36,7 +36,7 @@ func _physics_process(_delta):
func _on_area_3d_area_entered(area: Area3D) -> void:
if area == safety_zone and not _saved:
_saved = true
get_tree().create_timer(0.5).timeout.connect(
get_tree().create_timer(0.5, false).timeout.connect(
func(): queue_free(),
CONNECT_ONE_SHOT
)

View file

@ -1,6 +1,9 @@
extends CanvasLayer
func _ready():
if EventBus.debug_starting_floor > 0:
call_deferred("_start")
return
get_tree().paused = true
func _unhandled_input(event):
@ -8,6 +11,14 @@ func _unhandled_input(event):
if event.keycode == KEY_SPACE or event.keycode == KEY_ENTER:
get_viewport().set_input_as_handled()
_start()
elif event.keycode >= KEY_1 and event.keycode <= KEY_9:
EventBus.debug_starting_floor = event.keycode - KEY_0
get_viewport().set_input_as_handled()
_start()
elif event.keycode == KEY_0:
EventBus.debug_starting_floor = EventBus.STARTING_FLOOR
get_viewport().set_input_as_handled()
_start()
func _start():
get_tree().paused = false

View file

@ -2,18 +2,6 @@
[ext_resource type="Script" uid="uid://ba3of2ykdjqcl" path="res://scenes/title_screen.gd" id="1"]
[sub_resource type="StyleBoxFlat" id="CardStyle"]
bg_color = Color(0.05, 0.18, 0.05, 1)
border_width_left = 3
border_width_top = 3
border_width_right = 3
border_width_bottom = 3
border_color = Color(0.2, 1, 0.2, 1)
corner_radius_top_left = 6
corner_radius_top_right = 6
corner_radius_bottom_right = 6
corner_radius_bottom_left = 6
[node name="TitleScreen" type="CanvasLayer" unique_id=1795090261]
process_mode = 3
layer = 20
@ -24,7 +12,7 @@ anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
mouse_filter = 2
color = Color(0, 0, 0, 0.85)
color = Color(0.05, 0.18, 0.05, 1)
[node name="Center" type="CenterContainer" parent="." unique_id=9544562]
anchors_preset = 15
@ -33,7 +21,6 @@ anchor_bottom = 1.0
[node name="Card" type="PanelContainer" parent="Center" unique_id=1305454967]
layout_mode = 2
theme_override_styles/panel = SubResource("CardStyle")
[node name="Margin" type="MarginContainer" parent="Center/Card" unique_id=1871871714]
layout_mode = 2

78
scenes/world.gd Normal file
View file

@ -0,0 +1,78 @@
extends Node3D
const DIM_FACTOR := 0.5
const DIM_DURATION := 0.5
const WALL_DISPLAY_COLOR := Color(0.83, 0.63, 0.09)
const RobotScene := preload("res://scenes/robot.tscn")
@onready var _wall_display: Label3D = $ElevatorSafeZone/Elevator/WallDisplay
@onready var _hum: AudioStreamPlayer3D = $ElevatorSafeZone/Elevator/ElevatorHum
@onready var _robot_spawn: Marker3D = %RobotSpawn
var _dim_targets: Array = []
var _original_modulates: Array[Color] = []
var _modulate_tween: Tween = null
var _current_floor: int = EventBus.STARTING_FLOOR
var _robot: Node3D = null
func _ready() -> void:
_collect_dim_targets()
_wall_display.modulate = WALL_DISPLAY_COLOR
_wall_display.text = str(_current_floor)
EventBus.doors_closed.connect(_on_doors_closed)
EventBus.doors_opened.connect(_on_doors_opened)
EventBus.floor_changed.connect(_on_floor_changed)
EventBus.game_lost.connect(func(_reason: String): _free_robot())
EventBus.game_won.connect(_free_robot)
func _collect_dim_targets() -> void:
for path in [
"ElevatorSafeZone/Elevator/ElevatorWallLeft/Wall",
"ElevatorSafeZone/Elevator/ElevatorWallRight/Wall",
"ElevatorSafeZone/Elevator/ElevatorDoorLeft/Panel",
"ElevatorSafeZone/Elevator/ElevatorDoorRight/Panel",
]:
var node := get_node_or_null(path)
if node and node is GeometryInstance3D:
_dim_targets.append(node)
_original_modulates.append(node.modulate)
func _on_doors_closed(_fast: bool) -> void:
_tween_dim(DIM_FACTOR)
if _hum.stream:
_hum.play()
var next_floor: int = max(1, _current_floor - 1)
_wall_display.text = str(next_floor)
_free_robot()
func _on_doors_opened() -> void:
_tween_dim(1.0)
_hum.stop()
_spawn_robot()
func _spawn_robot() -> void:
_free_robot()
_robot = RobotScene.instantiate()
_robot.position = _robot_spawn.position
_robot.safety_zone = $ElevatorSafeZone
add_child(_robot)
func _free_robot() -> void:
if is_instance_valid(_robot):
_robot.queue_free()
_robot = null
func _on_floor_changed(new_floor: int) -> void:
_current_floor = new_floor
_wall_display.text = str(new_floor)
func _tween_dim(factor: float) -> void:
if _modulate_tween:
_modulate_tween.kill()
_modulate_tween = create_tween()
_modulate_tween.set_parallel(true)
for i in _dim_targets.size():
var node: GeometryInstance3D = _dim_targets[i]
var base: Color = _original_modulates[i]
var target := Color(base.r * factor, base.g * factor, base.b * factor, base.a)
_modulate_tween.tween_property(node, "modulate", target, DIM_DURATION)

1
scenes/world.gd.uid Normal file
View file

@ -0,0 +1 @@
uid://c6v2lhrkeup5i

View file

@ -4,11 +4,13 @@
[ext_resource type="PackedScene" uid="uid://cxnocjdotkl5e" path="res://scenes/hall_block.tscn" id="1_tlwt5"]
[ext_resource type="PackedScene" uid="uid://v07x1vbept3i" path="res://scenes/robot.tscn" id="3_71j4m"]
[ext_resource type="PackedScene" uid="uid://brd3iponame0e" path="res://scenes/elevator.tscn" id="4_k0juu"]
[ext_resource type="Script" path="res://scenes/world.gd" id="5_world"]
[sub_resource type="BoxShape3D" id="BoxShape3D_k0juu"]
size = Vector3(3.8, 6.6328125, 0.8612671)
[node name="World" type="Node3D" unique_id=831374579]
script = ExtResource("5_world")
[node name="Camera3D" parent="." unique_id=691202574 instance=ExtResource("1_f3sb7")]
transform = Transform3D(-0.9999863, 0.005235964, 8.742278e-08, 0.005235964, 0.9999863, 0, -8.7421576e-08, 4.577425e-10, -1, 0.003270626, 2.9093587, -10.424748)
@ -29,9 +31,6 @@ transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, 0, 0
[node name="HallBlock0" parent="Hall" unique_id=1901572100 instance=ExtResource("1_tlwt5")]
transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, 0, 0, -5.4)
[node name="Robot" parent="." unique_id=985954885 instance=ExtResource("3_71j4m")]
transform = Transform3D(3.5, 0, 0, 0, 3.5, 0, 0, 0, 3.5, 0, 2.5, 11.461113)
[node name="ElevatorSafeZone" type="Area3D" parent="." unique_id=1186678129]
unique_name_in_owner = true
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -8.351522)
@ -39,6 +38,22 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -8.351522)
[node name="Elevator" parent="ElevatorSafeZone" unique_id=242258467 instance=ExtResource("4_k0juu")]
transform = Transform3D(4, 0, 0, 0, 4, 0, 0, 0, 4, 0, 3, -0.061756134)
[node name="WallDisplay" type="Label3D" parent="ElevatorSafeZone/Elevator"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.95, 0.05)
pixel_size = 0.005
text = "10"
font_size = 96
outline_size = 0
modulate = Color(0.83, 0.63, 0.09, 1)
horizontal_alignment = 1
vertical_alignment = 1
[node name="ElevatorHum" type="AudioStreamPlayer3D" parent="ElevatorSafeZone/Elevator"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.5, 0)
autoplay = false
unit_size = 4.0
max_distance = 30.0
[node name="CollisionShape3D" type="CollisionShape3D" parent="ElevatorSafeZone" unique_id=264489586]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.24584353, 2.8164063, -0.56969166)
shape = SubResource("BoxShape3D_k0juu")
@ -50,5 +65,5 @@ gizmo_extents = 1.46
[node name="RobotSpawn" type="Marker3D" parent="." unique_id=1467272276]
unique_name_in_owner = true
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2.5, 16.264744)
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2.5, 11.5)
gizmo_extents = 1.46

View file

@ -2,6 +2,8 @@ extends Node
const STARTING_FLOOR := 10
var debug_starting_floor: int = 0
@warning_ignore_start("unused_signal")
signal floor_changed(floor_num: int)