tojam20-elevator/scenes
2026-05-10 20:43:17 +01:00
..
camera_3d.tscn Reststuctured folders; basic survivor movement 2026-05-09 11:04:30 +01:00
component_spawn.gd Sync survivor spawning with per-floor pacing 2026-05-10 17:39:55 +01:00
component_spawn.gd.uid My version of spawning…spawns too many survivors! 2026-05-10 13:52:23 +01:00
component_spawn.tscn My version of spawning…spawns too many survivors! 2026-05-10 13:52:23 +01:00
elevator_door.tscn Updated survivor artwork and collision 2026-05-10 16:22:22 +01:00
elevator_panel.gd Scale difficulty per floor and reset robot each floor 2026-05-10 20:43:17 +01:00
elevator_panel.gd.uid Roughly reorganized UI into canvas layers in the game scene for Jennie. 2026-05-09 11:47:45 +01:00
elevator_panel.tscn Roughly reorganized UI into canvas layers in the game scene for Jennie. 2026-05-09 11:47:45 +01:00
end_screen.gd Hook up robot + perfect-block stun + moving block zone! 2026-05-10 20:07:49 +01:00
end_screen.gd.uid Add end screen! It’s beautiful! 2026-05-10 17:17:18 +01:00
end_screen.tscn Make end screen look a little better 2026-05-10 18:14:10 +01:00
game.gd Sync survivor spawning with per-floor pacing 2026-05-10 17:39:55 +01:00
game.gd.uid My version of spawning…spawns too many survivors! 2026-05-10 13:52:23 +01:00
game.tscn Add escape-to-pause 2026-05-10 19:41:03 +01:00
hall_block.tscn Added ceiling tile sprite and accompanying scenes; updated construction 2026-05-09 19:29:32 +01:00
hall_ceiling.tscn Added ceiling tile sprite and accompanying scenes; updated construction 2026-05-09 19:29:32 +01:00
hall_floor.tscn Rebuilt hallway meshes and added floor and wall sprites. 2026-05-09 16:45:13 +01:00
hall_wall.tscn Rebuilt hallway meshes and added floor and wall sprites. 2026-05-09 16:45:13 +01:00
hud.gd Move game signals to EventBus 🚌 2026-05-09 19:04:33 +01:00
hud.gd.uid Roughly reorganized UI into canvas layers in the game scene for Jennie. 2026-05-09 11:47:45 +01:00
hud.tscn Scoring, floor timer, and hud updates 2026-05-09 15:43:08 +01:00
hud_old.tscn Roughly reorganized UI into canvas layers in the game scene for Jennie. 2026-05-09 11:47:45 +01:00
pause_menu.gd Add escape-to-pause 2026-05-10 19:41:03 +01:00
pause_menu.gd.uid Add escape-to-pause 2026-05-10 19:41:03 +01:00
pause_menu.tscn Add escape-to-pause 2026-05-10 19:41:03 +01:00
robot.gd Scale difficulty per floor and reset robot each floor 2026-05-10 20:43:17 +01:00
robot.gd.uid Added robot and basic movement - NOTE robot is not spawning! Placeholder 2026-05-10 19:28:28 +01:00
robot.tscn Hook up robot + perfect-block stun + moving block zone! 2026-05-10 20:07:49 +01:00
screen.gd Scale difficulty per floor and reset robot each floor 2026-05-10 20:43:17 +01:00
screen.gd.uid Roughly reorganized UI into canvas layers in the game scene for Jennie. 2026-05-09 11:47:45 +01:00
survivor.gd Move sacreams to survivors! 2026-05-10 17:14:31 +01:00
survivor.gd.uid Reststuctured folders; basic survivor movement 2026-05-09 11:04:30 +01:00
survivor.tscn Move sacreams to survivors! 2026-05-10 17:14:31 +01:00
title_screen.gd Added title screen and onboarding prompt 2026-05-10 18:48:40 +01:00
title_screen.gd.uid Added title screen and onboarding prompt 2026-05-10 18:48:40 +01:00
title_screen.tscn Added title screen and onboarding prompt 2026-05-10 18:48:40 +01:00
world.tscn Added robot and basic movement - NOTE robot is not spawning! Placeholder 2026-05-10 19:28:28 +01:00