tojam20-elevator/scenes
2026-05-10 14:54:49 +01:00
..
camera_3d.tscn Reststuctured folders; basic survivor movement 2026-05-09 11:04:30 +01:00
component_spawn.gd Rework elevator gameplay around pulse-blocking and per-floor spawning 2026-05-10 14:54:49 +01:00
component_spawn.gd.uid My version of spawning…spawns too many survivors! 2026-05-10 13:52:23 +01:00
component_spawn.tscn My version of spawning…spawns too many survivors! 2026-05-10 13:52:23 +01:00
elevator_door.tscn Rebuilt hallway meshes and added floor and wall sprites. 2026-05-09 16:45:13 +01:00
elevator_panel.gd Rework elevator gameplay around pulse-blocking and per-floor spawning 2026-05-10 14:54:49 +01:00
elevator_panel.gd.uid Roughly reorganized UI into canvas layers in the game scene for Jennie. 2026-05-09 11:47:45 +01:00
elevator_panel.tscn Roughly reorganized UI into canvas layers in the game scene for Jennie. 2026-05-09 11:47:45 +01:00
game.gd My version of spawning…spawns too many survivors! 2026-05-10 13:52:23 +01:00
game.gd.uid My version of spawning…spawns too many survivors! 2026-05-10 13:52:23 +01:00
game.tscn Rework elevator gameplay around pulse-blocking and per-floor spawning 2026-05-10 14:54:49 +01:00
hall_block.tscn Added ceiling tile sprite and accompanying scenes; updated construction 2026-05-09 19:29:32 +01:00
hall_ceiling.tscn Added ceiling tile sprite and accompanying scenes; updated construction 2026-05-09 19:29:32 +01:00
hall_floor.tscn Rebuilt hallway meshes and added floor and wall sprites. 2026-05-09 16:45:13 +01:00
hall_wall.tscn Rebuilt hallway meshes and added floor and wall sprites. 2026-05-09 16:45:13 +01:00
hud.gd Move game signals to EventBus 🚌 2026-05-09 19:04:33 +01:00
hud.gd.uid Roughly reorganized UI into canvas layers in the game scene for Jennie. 2026-05-09 11:47:45 +01:00
hud.tscn Scoring, floor timer, and hud updates 2026-05-09 15:43:08 +01:00
hud_old.tscn Roughly reorganized UI into canvas layers in the game scene for Jennie. 2026-05-09 11:47:45 +01:00
node_3d.gd Rework elevator gameplay around pulse-blocking and per-floor spawning 2026-05-10 14:54:49 +01:00
node_3d.gd.uid Rework elevator gameplay around pulse-blocking and per-floor spawning 2026-05-10 14:54:49 +01:00
screen.gd Rework elevator gameplay around pulse-blocking and per-floor spawning 2026-05-10 14:54:49 +01:00
screen.gd.uid Roughly reorganized UI into canvas layers in the game scene for Jennie. 2026-05-09 11:47:45 +01:00
survivor.gd Stabelized survivor spawning. 2026-05-10 14:39:15 +01:00
survivor.gd.uid Reststuctured folders; basic survivor movement 2026-05-09 11:04:30 +01:00
survivor.tscn Added survivor detection of entering the elevator. 2026-05-09 19:40:51 +01:00
world.tscn My version of spawning…spawns too many survivors! 2026-05-10 13:52:23 +01:00