tojam20-elevator/scenes/component_spawn.gd

49 lines
1.1 KiB
GDScript

extends Node3D
var survivors: int = 5
var survivor_rate: float = .75
var speed_modifer: int = 0
var spawn_readiness: bool = false
@onready var survivor = preload("res://scenes/survivor.tscn")
@onready var world = preload("res://scenes/world.tscn")
@onready var survivor_spawn = get_node("/root/Game/World/SuvivorSpawn")
@onready var start_pos = survivor_spawn.global_position
func _ready() -> void:
spawn_readiness = false
func _physics_process(delta):
if spawn_readiness == true:
spawn_survivor()
spawn_readiness = false
else:
func start() -> void:
spawn_readiness = true
#func _physics_process(delta):
#if spawn_readiness == true:
#spawn_survivor()
#spawn_readiness = false
#
#else: pass
func spawn_survivor():
if spawn_readiness == false: pass
else:
var survivor_delay: float = randf_range(1, 2.5)
for x in range(survivors):
var s = survivor.instantiate()
get_tree().root.add_child.call_deferred(s)
#get_node("/root/Game/World").add_child(s)
s.position = start_pos + start_variance
await get_tree().create_timer(survivor_rate * survivor_delay).timeout
spawn_readiness = true