extends Node3D var survivors: int = 5 var survivor_rate: float = .75 var speed_modifer: int = 0 var spawn_readiness: bool = false @onready var survivor = preload("res://scenes/survivor.tscn") @onready var world = preload("res://scenes/world.tscn") @onready var survivor_spawn = get_node("/root/Game/World/SuvivorSpawn") @onready var start_pos = survivor_spawn.global_position func _ready() -> void: spawn_readiness = false func _physics_process(delta): if spawn_readiness == true: spawn_survivor() spawn_readiness = false else: func start() -> void: spawn_readiness = true #func _physics_process(delta): #if spawn_readiness == true: #spawn_survivor() #spawn_readiness = false # #else: pass func spawn_survivor(): if spawn_readiness == false: pass else: var survivor_delay: float = randf_range(1, 2.5) for x in range(survivors): var s = survivor.instantiate() get_tree().root.add_child.call_deferred(s) #get_node("/root/Game/World").add_child(s) s.position = start_pos + start_variance await get_tree().create_timer(survivor_rate * survivor_delay).timeout spawn_readiness = true