tojam20-elevator/scenes
Jennie Robinson Faber c2f2201c98 Wire elevator panel sfx and randomized chase music
Play SfxOpen on floor start, ding each blocked pulse, and close on the countdown into the next floor
- start a randomized chase track per pulse (avoiding immediate repeats) and fade it out via tween on block or doors closing
- Delay the auto-close after the final survivor by 0.25s so the ding doesn't collide with the close sound!
2026-05-10 16:23:53 +01:00
..
camera_3d.tscn Reststuctured folders; basic survivor movement 2026-05-09 11:04:30 +01:00
component_spawn.gd Ignore my scratchings! 2026-05-10 15:02:58 +01:00
component_spawn.gd.uid My version of spawning…spawns too many survivors! 2026-05-10 13:52:23 +01:00
component_spawn.tscn My version of spawning…spawns too many survivors! 2026-05-10 13:52:23 +01:00
elevator_door.tscn Rebuilt hallway meshes and added floor and wall sprites. 2026-05-09 16:45:13 +01:00
elevator_panel.gd Wire elevator panel sfx and randomized chase music 2026-05-10 16:23:53 +01:00
elevator_panel.gd.uid Roughly reorganized UI into canvas layers in the game scene for Jennie. 2026-05-09 11:47:45 +01:00
elevator_panel.tscn Roughly reorganized UI into canvas layers in the game scene for Jennie. 2026-05-09 11:47:45 +01:00
game.gd My version of spawning…spawns too many survivors! 2026-05-10 13:52:23 +01:00
game.gd.uid My version of spawning…spawns too many survivors! 2026-05-10 13:52:23 +01:00
game.tscn Add sfx node 2026-05-10 16:22:45 +01:00
hall_block.tscn Added ceiling tile sprite and accompanying scenes; updated construction 2026-05-09 19:29:32 +01:00
hall_ceiling.tscn Added ceiling tile sprite and accompanying scenes; updated construction 2026-05-09 19:29:32 +01:00
hall_floor.tscn Rebuilt hallway meshes and added floor and wall sprites. 2026-05-09 16:45:13 +01:00
hall_wall.tscn Rebuilt hallway meshes and added floor and wall sprites. 2026-05-09 16:45:13 +01:00
hud.gd Move game signals to EventBus 🚌 2026-05-09 19:04:33 +01:00
hud.gd.uid Roughly reorganized UI into canvas layers in the game scene for Jennie. 2026-05-09 11:47:45 +01:00
hud.tscn Scoring, floor timer, and hud updates 2026-05-09 15:43:08 +01:00
hud_old.tscn Roughly reorganized UI into canvas layers in the game scene for Jennie. 2026-05-09 11:47:45 +01:00
screen.gd Rework elevator gameplay around pulse-blocking and per-floor spawning 2026-05-10 14:54:49 +01:00
screen.gd.uid Roughly reorganized UI into canvas layers in the game scene for Jennie. 2026-05-09 11:47:45 +01:00
survivor.gd Stabelized survivor spawning. 2026-05-10 14:39:15 +01:00
survivor.gd.uid Reststuctured folders; basic survivor movement 2026-05-09 11:04:30 +01:00
survivor.tscn Added survivor detection of entering the elevator. 2026-05-09 19:40:51 +01:00
world.tscn My version of spawning…spawns too many survivors! 2026-05-10 13:52:23 +01:00