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boss.gd
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Final jam version submisson: added placeholder sounds, fixed character
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2026-03-08 14:26:21 +00:00 |
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boss.gd.uid
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Updated pattern for boss; trying to get it to spawn bullets.
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2026-03-04 01:07:40 +00:00 |
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boss.tscn
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Converted .wav files to .mp3 for greater mobile compatability. Disabled
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2026-03-11 11:28:16 +00:00 |
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boss_bullet.gd
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Updated pattern for boss; trying to get it to spawn bullets.
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2026-03-04 01:07:40 +00:00 |
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boss_bullet.gd.uid
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Updated pattern for boss; trying to get it to spawn bullets.
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2026-03-04 01:07:40 +00:00 |
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boss_bullet.tscn
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Updated pattern for boss; trying to get it to spawn bullets.
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2026-03-04 01:07:40 +00:00 |
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boss_horse.gd
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Final jam version submisson: added placeholder sounds, fixed character
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2026-03-08 14:26:21 +00:00 |
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boss_horse.gd.uid
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Updated pattern for boss; trying to get it to spawn bullets.
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2026-03-04 01:07:40 +00:00 |
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bullet.gd
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Final jam version submisson: added placeholder sounds, fixed character
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2026-03-08 14:26:21 +00:00 |
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bullet.gd.uid
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Initial reorganization of shmup prroject; temp player sprites added.
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2026-01-10 18:26:44 +00:00 |
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bullet.tscn
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Final jam version submisson: added placeholder sounds, fixed character
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2026-03-08 14:26:21 +00:00 |
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enemy.gd
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Initial reorganization of shmup prroject; temp player sprites added.
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2026-01-10 18:26:44 +00:00 |
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enemy.gd.uid
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Initial reorganization of shmup prroject; temp player sprites added.
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2026-01-10 18:26:44 +00:00 |
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enemy.tscn
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Updated goose_talk to allow for interruptions (unfinished); improved
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2026-02-14 17:46:02 +00:00 |
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enemy_bullet.gd
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Initial reorganization of shmup prroject; temp player sprites added.
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2026-01-10 18:26:44 +00:00 |
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enemy_bullet.gd.uid
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Initial reorganization of shmup prroject; temp player sprites added.
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2026-01-10 18:26:44 +00:00 |
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enemy_bullet.tscn
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Added starter bullet hell rotation for horse boss.
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2026-03-04 12:17:43 +00:00 |
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enemy_chicken.gd
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Final jam version submisson: added placeholder sounds, fixed character
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2026-03-08 14:26:21 +00:00 |
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enemy_chicken.gd.uid
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Updated goose_talk to allow for interruptions (unfinished); improved
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2026-02-14 17:46:02 +00:00 |
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enemy_chicken.tscn
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Converted .wav files to .mp3 for greater mobile compatability. Disabled
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2026-03-11 11:28:16 +00:00 |
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enemy_crt.gd
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Added introductory touchscreen support for mobile devices.
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2026-03-10 12:55:43 +00:00 |
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enemy_crt.gd.uid
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Added rough CRT enemy; roughed in wave tracking and enemy switching; new
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2026-02-15 22:58:40 +00:00 |
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enemy_crt.tscn
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Converted .wav files to .mp3 for greater mobile compatability. Disabled
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2026-03-11 11:28:16 +00:00 |
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enemy_mirror.gd
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Updated mirror wave; tweaked CRT movement
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2026-02-27 01:05:55 +00:00 |
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enemy_mirror.gd.uid
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Updated mirror wave; tweaked CRT movement
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2026-02-27 01:05:55 +00:00 |
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enemy_mirror.tscn
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Converted .wav files to .mp3 for greater mobile compatability. Disabled
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2026-03-11 11:28:16 +00:00 |
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enemy_rotater.gd
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Updated pattern for boss; trying to get it to spawn bullets.
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2026-03-04 01:07:40 +00:00 |
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enemy_rotater.gd.uid
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Updated pattern for boss; trying to get it to spawn bullets.
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2026-03-04 01:07:40 +00:00 |
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enemy_shards.gd
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Updated mirror wave; tweaked CRT movement
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2026-02-27 01:05:55 +00:00 |
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enemy_shards.gd.uid
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Updated mirror wave; tweaked CRT movement
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2026-02-27 01:05:55 +00:00 |
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enemy_shards.tscn
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Updated mirror wave; tweaked CRT movement
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2026-02-27 01:05:55 +00:00 |
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enemy_table.tscn
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Converted .wav files to .mp3 for greater mobile compatability. Disabled
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2026-03-11 11:28:16 +00:00 |
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event_bus.gd
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Tweaked timings between levels and other details with the ending.
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2026-03-07 13:40:57 +00:00 |
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event_bus.gd.uid
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Initial reorganization of shmup prroject; temp player sprites added.
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2026-01-10 18:26:44 +00:00 |
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explosion.tscn
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Added starter bullet hell rotation for horse boss.
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2026-03-04 12:17:43 +00:00 |
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global.gd
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Initial reorganization of shmup prroject; temp player sprites added.
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2026-01-10 18:26:44 +00:00 |
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global.gd.uid
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Initial reorganization of shmup prroject; temp player sprites added.
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2026-01-10 18:26:44 +00:00 |
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goose.gd
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Tweaked timings between levels and other details with the ending.
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2026-03-07 13:40:57 +00:00 |
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goose.gd.uid
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Added goose_talk() to the global event bus. And a goose.
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2026-02-11 22:08:24 +00:00 |
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goose.tscn
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Initial jam build, 2 endings— secret ending glitches and doesn't show
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2026-03-05 11:43:13 +00:00 |
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heart.gd
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Final jam version submisson: added placeholder sounds, fixed character
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2026-03-08 14:26:21 +00:00 |
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heart.gd.uid
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Reworked ending code to be more player node determined; added heart
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2026-03-06 13:35:38 +00:00 |
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main.gd
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Converted .wav files to .mp3 for greater mobile compatability. Disabled
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2026-03-11 11:28:16 +00:00 |
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main.gd.uid
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Initial reorganization of shmup prroject; temp player sprites added.
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2026-01-10 18:26:44 +00:00 |
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main.tscn
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Converted .wav files to .mp3 for greater mobile compatability. Disabled
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2026-03-11 11:28:16 +00:00 |
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parallax_clouds.gd
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Tweaked timings between levels and other details with the ending.
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2026-03-07 13:40:57 +00:00 |
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parallax_clouds.gd.uid
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Started boss wave and iniital assets; broke out parallax speed change
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2026-03-01 23:47:39 +00:00 |
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parallax_clouds.tscn
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Tweaked timings between levels and other details with the ending.
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2026-03-07 13:40:57 +00:00 |
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player.gd
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Disabled shooting once player got heart for second ending.
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2026-03-10 17:56:41 +00:00 |
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player.gd.uid
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Initial reorganization of shmup prroject; temp player sprites added.
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2026-01-10 18:26:44 +00:00 |
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player.tscn
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Converted .wav files to .mp3 for greater mobile compatability. Disabled
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2026-03-11 11:28:16 +00:00 |
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progress_bar.gd
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Initial reorganization of shmup prroject; temp player sprites added.
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2026-01-10 18:26:44 +00:00 |
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progress_bar.gd.uid
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Initial reorganization of shmup prroject; temp player sprites added.
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2026-01-10 18:26:44 +00:00 |
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progress_bar.tscn
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Added starter bullet hell rotation for horse boss.
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2026-03-04 12:17:43 +00:00 |
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rotater.tscn
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Updated pattern for boss; trying to get it to spawn bullets.
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2026-03-04 01:07:40 +00:00 |
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score_counter.gd
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Initial reorganization of shmup prroject; temp player sprites added.
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2026-01-10 18:26:44 +00:00 |
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score_counter.gd.uid
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Initial reorganization of shmup prroject; temp player sprites added.
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2026-01-10 18:26:44 +00:00 |
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score_counter.tscn
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Added starter bullet hell rotation for horse boss.
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2026-03-04 12:17:43 +00:00 |
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shards.gd
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Heads now stick to glass tables (and bleed).
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2026-03-04 17:09:47 +00:00 |
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shards.gd.uid
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Updated mirror wave; tweaked CRT movement
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2026-02-27 01:05:55 +00:00 |
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sink.gd
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Tweaked timings between levels and other details with the ending.
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2026-03-07 13:40:57 +00:00 |
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sink.gd.uid
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Updated mirror wave; tweaked CRT movement
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2026-02-27 01:05:55 +00:00 |
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ui.gd
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Initial reorganization of shmup prroject; temp player sprites added.
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2026-01-10 18:26:44 +00:00 |
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ui.gd.uid
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Initial reorganization of shmup prroject; temp player sprites added.
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2026-01-10 18:26:44 +00:00 |
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ui.tscn
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Updated mirror wave; tweaked CRT movement
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2026-02-27 01:05:55 +00:00 |
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wave.gd
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Converted .wav files to .mp3 for greater mobile compatability. Disabled
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2026-03-11 11:28:16 +00:00 |
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wave.gd.uid
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Updated goose_talk to allow for interruptions (unfinished); improved
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2026-02-14 17:46:02 +00:00 |
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wave.tscn
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Updated goose_talk to allow for interruptions (unfinished); improved
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2026-02-14 17:46:02 +00:00 |