the-third-place/scenes/shards.gd

17 lines
507 B
GDScript

extends Area2D
var enemy_type: String = "shards"
@onready var shard_player = $AnimationPlayer
@onready var child_node = get_node("Player")
func hit_detection():
#print("Shift!")
#var tween = create_tween().set_parallel(true)
#tween.tween_property($Sprite, "position:y", 4, 0.1)
#tween.tween_property($Sprite, "position:y", 0, 0.05)
#await tween.finished
#EventBus.set_shield.emit(-1)
shard_player.pause()
await get_tree().create_timer(0.5).timeout
shard_player.play()