17 lines
507 B
GDScript
17 lines
507 B
GDScript
extends Area2D
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var enemy_type: String = "shards"
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@onready var shard_player = $AnimationPlayer
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@onready var child_node = get_node("Player")
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func hit_detection():
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#print("Shift!")
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#var tween = create_tween().set_parallel(true)
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#tween.tween_property($Sprite, "position:y", 4, 0.1)
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#tween.tween_property($Sprite, "position:y", 0, 0.05)
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#await tween.finished
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#EventBus.set_shield.emit(-1)
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shard_player.pause()
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await get_tree().create_timer(0.5).timeout
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shard_player.play()
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