the-third-place/scenes/enemy_rotater.gd

44 lines
1.2 KiB
GDScript

extends Node2D
var enemy_type: String = "horse"
var bullet_scene = preload("res://scenes/boss_bullet.tscn")
var start_pos = Vector2.ZERO
var speed = 0
var tween_speed: float = 1.4
var exploding = false
var rotate_speed: int = 100
var shooter_timer_wait_time: float = 0.2
var spawn_point_count: int = 4
var spawn_radius = 100
@onready var shoot_timer = $ShootTimer
@onready var rotater = $Rotater
@onready var screensize = get_viewport_rect().size
func _ready():
var step = 2 * PI / spawn_point_count
for i in range(spawn_point_count):
var spawn_point = Node2D.new()
var pos = Vector2(spawn_radius, 0).rotated(step * i)
spawn_point.position = pos
spawn_point.rotation = pos.angle()
rotater.add_child(spawn_point)
shoot_timer.wait_time = shooter_timer_wait_time
shoot_timer.start()
func _process(delta: float) -> void:
var new_rotation = rotater.rotation_degrees + rotate_speed * delta
rotater.rotation_degrees - fmod(new_rotation, 360)
func _on_ShootTimer_timeout() -> void:
for s in rotater.get_children():
var b = bullet_scene.instantiate()
get_tree().root.add_child(b)
b.position = s.global_position
b.rotation = s.global_rotation