19 lines
483 B
GDScript
19 lines
483 B
GDScript
extends Node2D
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# var enemy_type: String = "shards"
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func _ready() -> void:
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print("Requesting Animations…")
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start_all_animations()
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func start_all_animations():
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var all_children = get_children(true)
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for child in all_children:
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#print(all_children)
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print("Looking for AnimationPlayers…")
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if child is AnimationPlayer:
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print("Found an AnimationPlayer!")
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child.play("patrol")
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elif child != AnimationPlayer: print("No animation players found!")
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