the-third-place/scenes/enemy_shards.gd

19 lines
483 B
GDScript

extends Node2D
# var enemy_type: String = "shards"
func _ready() -> void:
print("Requesting Animations…")
start_all_animations()
func start_all_animations():
var all_children = get_children(true)
for child in all_children:
#print(all_children)
print("Looking for AnimationPlayers…")
if child is AnimationPlayer:
print("Found an AnimationPlayer!")
child.play("patrol")
elif child != AnimationPlayer: print("No animation players found!")