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2c2b23f0bb
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Cleaned up resource defaults and names; path references.
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2026-06-20 15:13:28 +01:00 |
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d0664a87fa
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Update weapon resources, default weapon loaded; implemented call weapon
by name.
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2026-06-20 14:47:46 +01:00 |
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cf172bc546
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Updated architecture so WeaponComponent uses an exported array to store
weapon resources.
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2026-06-20 13:05:18 +01:00 |
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63ed0aae3a
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Updated input component and player component handling to use tab to
cycle weapons.
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2026-06-20 13:03:48 +01:00 |
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e2cf516c90
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Refactored weapon component to handle weapon swaping.
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2026-06-17 02:55:40 +01:00 |
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d041531716
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Updated resource paths to match directory structure.
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2026-06-16 17:39:18 +01:00 |
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1bce6ca268
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Refinded symetrical fire functionality and updated stock weapon art.
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2026-06-15 00:11:54 +01:00 |
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c91f8ab31d
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A bunch of refinements on spacing and timing!
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2026-06-13 17:11:55 +01:00 |
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48a2ba3ddb
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Slight update to fire timing to allow for even pairs.
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2026-06-13 15:47:41 +01:00 |
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936bcbc5e3
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Fixed variable name bug in resource reference.
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2026-06-13 12:33:13 +01:00 |
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1725b8b754
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Added bullet indexing to create shot patterns
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2026-06-13 12:05:13 +01:00 |
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bdbc3b015f
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Refactored weapon and shoot component use and resources.
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2026-06-09 13:57:40 +01:00 |
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79122a074e
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Attempt to refactor components.
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2026-06-08 22:36:07 +01:00 |
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e3fb082139
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Beginning to update weapon components
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2026-06-08 13:53:13 +01:00 |
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Henry
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db57a0234e
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Equidistent code working in component form! Also cleaned up spacing for
increased projectiles in stock weapon by rounding remainders from
division.
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2026-04-07 13:54:30 +01:00 |
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Henry
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d419635d7f
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Attempting to refactor the previously working self contained equidistent
code in the player.gd.
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2026-04-06 12:46:36 +01:00 |
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Henry
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5d2efe9983
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Updated resources and working Player scene to share the same variables
as the new component setup.
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2026-04-06 01:31:50 +01:00 |
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Henry
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9b3841775c
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Set up a revised player scene with a component based apparoach; shooting
functionality incomplete.
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2026-04-06 01:30:53 +01:00 |
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Henry
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8d89271074
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Improved bullet spacing code now works with all number of bullets! Thank
you @jennie!
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2026-04-05 12:21:30 +01:00 |
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Henry
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0ccdc03bf8
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Updated existing shot code with constants and hard-coded variables. No
magic numbers!
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2026-04-05 12:02:13 +01:00 |
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Henry
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1794abe50a
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Adjusted the shoot function to shoot as many projectiles as defined in a
local variable and ensure they are distributed evenly when firing in
front of the ship.
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2026-04-04 15:17:13 +01:00 |
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Henry
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172830729f
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Modified the resource and defaults for the projectile property ;made a
backup of the original stock weapon scene just in case things went bad.
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2026-04-04 15:14:13 +01:00 |
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Henry
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6431259f7f
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Modified ship thruster spacing when player banks left and right; added
logic to enable/disable muzzle damage hitbox upon firing.
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2026-04-03 14:31:03 +01:00 |
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Henry
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b6bef3f13a
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Adjusted stock shot spacing and added muzzle flash.
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2026-03-31 13:30:15 +01:00 |
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Henry
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2594dd6e3d
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Roughed in basically working equidistant bullet code thanks to Brendan,
Mackenzie, and Sophie.
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2026-03-27 11:36:19 +00:00 |
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Henry
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97606c8233
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Cleaned up code around shooting logic to try to get it to work (didn't
help!)
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2026-03-23 10:41:11 +00:00 |
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Henry
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4015e1c719
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Attempting to translate pseudocode to useable code…
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2026-03-23 00:49:03 +00:00 |
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Henry
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e5eea103ab
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Adjusted velocity calculation without acceleration.
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2026-03-22 18:39:11 +00:00 |
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Henry
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030304dc48
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Trying to synchronize bullet with fake calculated ship velocity.
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2026-03-22 18:27:15 +00:00 |
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Henry
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6856dcb172
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Setup framework to synchronize player bullet with player position.
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2026-03-22 00:12:22 +00:00 |
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Henry
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07c63f4122
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Attempting to set up equidistant bullets based on player movement.
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2026-03-21 18:30:26 +00:00 |
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Henry
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142bf87eca
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Initial commit.
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2026-03-21 17:22:41 +00:00 |
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