Updated resources and working Player scene to share the same variables
as the new component setup.
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5 changed files with 16 additions and 19 deletions
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@ -87,7 +87,7 @@ func _on_weapon_cooldown_timeout() -> void:
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func shoot():
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var projectiles: int = 4
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var projectiles: int = 3
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const PROJECTILE_SPACING: float = 10
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const MUZZLE_HEIGHT: int = -23
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for b in projectiles:
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@ -99,7 +99,7 @@ func shoot():
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# Get weapon speed and spacing for equidistant calculations
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weapon_rate = bullet.shot_data.rate
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weapon_spacing = bullet.shot_data.spacing
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weapon_spacing = bullet.shot_data.projectile_spacing
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bullet_speed = abs(bullet.shot_data.speed)
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# Print which weapon is firing
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@ -11,4 +11,5 @@ extends Resource
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@export var projectiles: int = 2
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@export var rate: float = 0.1
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@export var cooldown: float = 0.25
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@export var spacing: float = 35
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@export var projectile_spacing: float = 35
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@export var projectile_origin: int = -23
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