facsimile-wing/scripts
2026-04-06 01:31:50 +01:00
..
event_bus.gd Initial commit. 2026-03-21 17:22:41 +00:00
event_bus.gd.uid Initial commit. 2026-03-21 17:22:41 +00:00
input_component.gd Set up a revised player scene with a component based apparoach; shooting 2026-04-06 01:30:53 +01:00
input_component.gd.uid Set up a revised player scene with a component based apparoach; shooting 2026-04-06 01:30:53 +01:00
movement_component.gd Set up a revised player scene with a component based apparoach; shooting 2026-04-06 01:30:53 +01:00
movement_component.gd.uid Set up a revised player scene with a component based apparoach; shooting 2026-04-06 01:30:53 +01:00
player.gd Updated resources and working Player scene to share the same variables 2026-04-06 01:31:50 +01:00
player.gd.uid Initial commit. 2026-03-21 17:22:41 +00:00
player_revision.gd Set up a revised player scene with a component based apparoach; shooting 2026-04-06 01:30:53 +01:00
player_revision.gd.uid Set up a revised player scene with a component based apparoach; shooting 2026-04-06 01:30:53 +01:00
player_shot.gd Updated resources and working Player scene to share the same variables 2026-04-06 01:31:50 +01:00
player_shot.gd.uid Initial commit. 2026-03-21 17:22:41 +00:00
shoot_component.gd Set up a revised player scene with a component based apparoach; shooting 2026-04-06 01:30:53 +01:00
shoot_component.gd.uid Set up a revised player scene with a component based apparoach; shooting 2026-04-06 01:30:53 +01:00
stock_weapon.gd Modified the resource and defaults for the projectile property ;made a 2026-04-04 15:14:13 +01:00
stock_weapon.gd.uid Initial commit. 2026-03-21 17:22:41 +00:00
weapon_component.gd Set up a revised player scene with a component based apparoach; shooting 2026-04-06 01:30:53 +01:00
weapon_component.gd.uid Set up a revised player scene with a component based apparoach; shooting 2026-04-06 01:30:53 +01:00