facsimile-wing/scripts
2026-06-20 15:13:28 +01:00
..
event_bus.gd Initial commit. 2026-03-21 17:22:41 +00:00
event_bus.gd.uid Initial commit. 2026-03-21 17:22:41 +00:00
input_component.gd Updated input component and player component handling to use tab to 2026-06-20 13:03:48 +01:00
input_component.gd.uid Set up a revised player scene with a component based apparoach; shooting 2026-04-06 01:30:53 +01:00
movement_component.gd Updated architecture so WeaponComponent uses an exported array to store 2026-06-20 13:05:18 +01:00
movement_component.gd.uid Set up a revised player scene with a component based apparoach; shooting 2026-04-06 01:30:53 +01:00
shoot_component.gd Cleaned up resource defaults and names; path references. 2026-06-20 15:13:28 +01:00
shoot_component.gd.uid Refactored weapon component to handle weapon swaping. 2026-06-17 02:55:40 +01:00
weapon_component.gd Update weapon resources, default weapon loaded; implemented call weapon 2026-06-20 14:47:46 +01:00
weapon_component.gd.uid Set up a revised player scene with a component based apparoach; shooting 2026-04-06 01:30:53 +01:00
weapon_shot.gd Cleaned up resource defaults and names; path references. 2026-06-20 15:13:28 +01:00
weapon_shot.gd.uid Update weapon resources, default weapon loaded; implemented call weapon 2026-06-20 14:47:46 +01:00