Henry
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bee8cf77f1
|
Added starter bullet hell rotation for horse boss.
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2026-03-04 12:17:43 +00:00 |
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Henry
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e608652170
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Updated pattern for boss; trying to get it to spawn bullets.
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2026-03-04 01:07:40 +00:00 |
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Henry
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caf2bffb0c
|
Added color modulation to the paralax clouds for the start of the boss
fight.
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2026-03-02 09:43:09 +00:00 |
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Henry
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59d42fb906
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Started boss wave and iniital assets; broke out parallax speed change
functionality.
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2026-03-01 23:47:39 +00:00 |
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Henry
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4f0eff986f
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On the advice of Sophie, I adjusted the shader settings on the resource
to be local to the scene so not all CRTs flashed when one got hit.
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2026-03-01 12:21:40 +00:00 |
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Henry
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aae3238906
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Working with Jennie to adjust enemy identification in bullet.gd script
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2026-02-28 19:12:16 +00:00 |
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Henry
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448009b6e4
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Made refinement to CRT enemy movement logic.
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2026-02-28 18:32:40 +00:00 |
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Henry
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004e1063b8
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Implemented additional audio for mirror from Maggie; fixed shader flash
on damage from hitting glass shards.
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2026-02-28 16:11:13 +00:00 |
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Henry
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78472ee95c
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Updated mirror wave; tweaked CRT movement
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2026-02-27 01:05:55 +00:00 |
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Henry
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7e75a96795
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Added maggie's CRT destruction sound.
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2026-02-22 20:42:15 +00:00 |
|
Henry
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661098529d
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Roughed in dynamic CRT enemy movement; tweaked parallax cloud movement
and sprites.
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2026-02-18 00:32:14 +00:00 |
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Henry
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26803702b1
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Added rough CRT enemy; roughed in wave tracking and enemy switching; new
game resets wave_count to 0.
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2026-02-15 22:58:40 +00:00 |
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Henry
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1da24eb0e6
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Added game pallete explosions to player and chickens; adjusted parallax
layer speed via speed scale.
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2026-02-14 23:54:54 +00:00 |
|
Henry
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2a7e1a2b6c
|
Updated goose_talk to allow for interruptions (unfinished); improved
chicken animation, reduced scale in-engine.
|
2026-02-14 17:46:02 +00:00 |
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Henry
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462b0fc4b0
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goose_talk function now passes index_frame attribute to set which phrase
will display from the spritesheet.
|
2026-02-13 14:30:35 +00:00 |
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Henry
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e3c384c3cd
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Created new functions for wave status, initializing a new wave based on
status, evaluating the agression of the current weave.
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2026-02-13 12:36:09 +00:00 |
|
Henry
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674a231847
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Migrated current spawning logic to dedicated wave node.
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2026-02-13 00:20:41 +00:00 |
|
Henry
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fd607018a3
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Completely redesigned the parallax scrolling with clouds; added Maggie's
welcome sound on new game.
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2026-02-12 23:10:13 +00:00 |
|
Henry
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c5a25cb33a
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Goose now slides out and back properly when called.
|
2026-02-12 00:33:18 +00:00 |
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Henry
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69b3b935ad
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Added goose_talk() to the global event bus. And a goose.
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2026-02-11 22:08:24 +00:00 |
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Henry
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614c5b5f78
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Adjusted particle effect on headshot.
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2026-02-11 15:29:58 +00:00 |
|
Henry
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2cc08692fd
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Added head-shooting and regeneration feature to player; added first
draft of Maggie's sounds.
|
2026-02-11 15:04:59 +00:00 |
|
Henry
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accc463791
|
Initial reorganization of shmup prroject; temp player sprites added.
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2026-01-10 18:26:44 +00:00 |
|
Henry
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02d14e913c
|
Score now briefly pops to a larger size as it increases in value.
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2026-01-03 18:08:32 +00:00 |
|
Henry
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f1eec30167
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Decreased movement and shot delay of enemies based on number of enemies
remaining; increased tween speed of enemy bounce at 25% remaining.
|
2025-12-31 13:34:29 +00:00 |
|
Henry
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7a0ea55ff1
|
Created Parallax2D background nodes from existing starfield background.
|
2025-12-29 14:00:03 +00:00 |
|
Henry
|
4dd7a7435b
|
Updated Title shader.
|
2025-12-29 09:40:38 +00:00 |
|
Henry
|
6b3270bbb2
|
Added an interim title with shader effect.
|
2025-12-28 13:38:13 +00:00 |
|
Henry
|
b5d97c0ffb
|
Fixed shield issue by removing old experiments and ensuring the right
values were being used!
|
2025-12-27 16:25:06 +00:00 |
|
Henry
|
c8d578af04
|
Enemy spawning code now reference COLS and ROWS constants; removed
extraneous enemy_count removal.
|
2025-12-27 10:08:30 +00:00 |
|
Henry
|
dac1601f4a
|
Troubleshooting enemy count.
|
2025-12-24 16:48:40 +00:00 |
|
Henry
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25a4897697
|
Tracking down the spawning of extra enemies; removed extraneous enemy
counting and queue_free of enemies.
|
2025-12-24 15:59:15 +00:00 |
|
Henry
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be3919acd7
|
Commented main game's functionality to better track what's happening.
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2025-12-24 13:29:59 +00:00 |
|
Henry
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aa7cdc90d6
|
Trying to sort shield issues.
|
2025-12-23 18:48:49 +00:00 |
|
Henry
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a007b08b83
|
Removed Player from the Main scene in favor of instantiatiating Player
during the start of a new game.
|
2025-12-23 16:27:48 +00:00 |
|
Henry
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a20e496c2e
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Enemies now stay on screen after player dies, until start of new game.
|
2025-12-23 14:28:35 +00:00 |
|
Henry
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ec7a84c252
|
Added shoot-to-start game code, re-ordered starting sequence using
"playing" variable.
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2025-12-23 10:38:27 +00:00 |
|
Henry
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099440d27f
|
Player now comes up from the bottom of the screen on a new game.
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2025-12-20 19:37:32 +00:00 |
|
Henry
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dec3cbe595
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Set up new signals in EventBus; preparing to restructure game start
code.
|
2025-12-20 09:15:59 +00:00 |
|
Henry
|
7ef6076eda
|
Removed extraneous enemy_died signal from spawning; used
get_nodes_in_group for enemy_count
|
2025-12-17 19:17:46 +00:00 |
|
Henry
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485f03d702
|
Fixed signals; removed most extra debug output. Still issues with
shieldbar showing accurate damage, but functionality of main branch
restored.
|
2025-12-17 09:19:01 +00:00 |
|
Henry
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a73fb28552
|
Troubleshooting player_died signal.
|
2025-12-16 23:19:03 +00:00 |
|
Henry
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afc5c68569
|
Fixed _on_shield_changed logic to smoothly tween shield bar. Added a
function call to trigger shader to flash shield bar.
|
2025-12-16 13:09:52 +00:00 |
|
Henry
|
9f2569a73c
|
Identified @export variables as int, float and the game started again!
|
2025-12-16 09:25:40 +00:00 |
|
Henry
|
65a887e9db
|
Fixed an issue with a signal for cool down; still having an issue with
wait_time and vector2 controlling movement.
|
2025-12-16 00:05:26 +00:00 |
|
Henry
|
d739beb6f2
|
Cleaned up @export and @onready ordering; commented out unfinished
features.
|
2025-12-15 12:03:13 +00:00 |
|
Henry
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1ebba28e5d
|
Updated event_bus to have shield change single; attempted to update
player's set shield but running into problems at runtime.
|
2025-12-15 10:20:23 +00:00 |
|
Henry
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d64504189a
|
Branch for signal refactoring, singleton bus.
|
2025-12-14 20:32:23 +00:00 |
|
Henry
|
ab8643d093
|
Setting up ground work to tween shield indicator.
|
2025-12-13 11:14:07 +00:00 |
|
Henry
|
3bd16da435
|
Added shield damage taken indicator to colliding with enemies; added
shaders to experiment with (disabled)
|
2025-12-13 10:26:47 +00:00 |
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