Commit graph

11 commits

Author SHA1 Message Date
Henry
db57a0234e Equidistent code working in component form! Also cleaned up spacing for
increased projectiles in stock weapon by rounding remainders from
division.
2026-04-07 13:54:30 +01:00
Henry
d419635d7f Attempting to refactor the previously working self contained equidistent
code in the player.gd.
2026-04-06 12:46:36 +01:00
Henry
172830729f Modified the resource and defaults for the projectile property ;made a
backup of the original stock weapon scene just in case things went bad.
2026-04-04 15:14:13 +01:00
Henry
2594dd6e3d Roughed in basically working equidistant bullet code thanks to Brendan,
Mackenzie, and Sophie.
2026-03-27 11:36:19 +00:00
Henry
97606c8233 Cleaned up code around shooting logic to try to get it to work (didn't
help!)
2026-03-23 10:41:11 +00:00
Henry
4015e1c719 Attempting to translate pseudocode to useable code… 2026-03-23 00:49:03 +00:00
Henry
e5eea103ab Adjusted velocity calculation without acceleration. 2026-03-22 18:39:11 +00:00
Henry
030304dc48 Trying to synchronize bullet with fake calculated ship velocity. 2026-03-22 18:27:15 +00:00
Henry
6856dcb172 Setup framework to synchronize player bullet with player position. 2026-03-22 00:12:22 +00:00
Henry
07c63f4122 Attempting to set up equidistant bullets based on player movement. 2026-03-21 18:30:26 +00:00
Henry
142bf87eca Initial commit. 2026-03-21 17:22:41 +00:00