facsimile-wing/scripts/stock_weapon.gd

11 lines
313 B
GDScript

extends Area2D
@onready var bullet = load("res://scenes/stock_weapon.tscn")
@export var shot_data: PlayerShot
func _process(delta):
#position.y += shot_data.speed * delta #This works normally
var player_position = get_node("../Player").position
position.y += player_position.y * shot_data.speed * delta