facsimile-wing/scripts/stock_weapon.gd

13 lines
445 B
GDScript

extends Area2D
@onready var bullet = load("res://scenes/stock_weapon.tscn")
@export var shot_data: PlayerShot
@onready var player = get_node("../Player")
func _process(delta):
position += transform.y * (shot_data.speed + player.velocity.y) * delta #This works normally
#position += (transform.y + player.velocity) * shot_data.speed * delta #This doesn'tt
func _on_visible_on_screen_notifier_2d_screen_exited() -> void:
queue_free()