extends Area2D @onready var bullet = load("res://scenes/stock_weapon.tscn") @export var shot_data: PlayerShot @onready var player = get_node("../Player") func _process(delta): position += transform.y * (shot_data.speed + player.velocity.y) * delta #This works normally #position += (transform.y + player.velocity) * shot_data.speed * delta #This doesn'tt func _on_visible_on_screen_notifier_2d_screen_exited() -> void: queue_free()