22 lines
687 B
GDScript
22 lines
687 B
GDScript
extends Area2D
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@onready var bullet = load("res://scenes/stock_weapon.tscn")
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@export var shot_data: PlayerShot
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@onready var player = get_node("../Player")
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func _process(delta):
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#var player_position: float = player.position.y
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var spacing: int = 5
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var travel: float
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travel += shot_data.speed * delta + (player.position.y - player.previous_location)
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player.previous_location = player.position.y
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if travel > spacing:
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position += shot_data.speed * delta #This works normally
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travel -= spacing
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#position += (transform.y + player.velocity) * shot_data.speed * delta #This doesn'tt
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func _on_visible_on_screen_notifier_2d_screen_exited() -> void:
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queue_free()
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