facsimile-wing/scripts/stock_weapon.gd

22 lines
687 B
GDScript

extends Area2D
@onready var bullet = load("res://scenes/stock_weapon.tscn")
@export var shot_data: PlayerShot
@onready var player = get_node("../Player")
func _process(delta):
#var player_position: float = player.position.y
var spacing: int = 5
var travel: float
travel += shot_data.speed * delta + (player.position.y - player.previous_location)
player.previous_location = player.position.y
if travel > spacing:
position += shot_data.speed * delta #This works normally
travel -= spacing
#position += (transform.y + player.velocity) * shot_data.speed * delta #This doesn'tt
func _on_visible_on_screen_notifier_2d_screen_exited() -> void:
queue_free()