extends Area2D @onready var bullet = load("res://scenes/stock_weapon.tscn") @export var shot_data: PlayerShot @onready var player = get_node("../Player") func _process(delta): #var player_position: float = player.position.y var spacing: int = 5 var travel: float travel += shot_data.speed * delta + (player.position.y - player.previous_location) player.previous_location = player.position.y if travel > spacing: position += shot_data.speed * delta #This works normally travel -= spacing #position += (transform.y + player.velocity) * shot_data.speed * delta #This doesn'tt func _on_visible_on_screen_notifier_2d_screen_exited() -> void: queue_free()