Henry
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c8d578af04
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Enemy spawning code now reference COLS and ROWS constants; removed
extraneous enemy_count removal.
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2025-12-27 10:08:30 +00:00 |
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Henry
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dac1601f4a
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Troubleshooting enemy count.
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2025-12-24 16:48:40 +00:00 |
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Henry
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25a4897697
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Tracking down the spawning of extra enemies; removed extraneous enemy
counting and queue_free of enemies.
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2025-12-24 15:59:15 +00:00 |
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Henry
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be3919acd7
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Commented main game's functionality to better track what's happening.
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2025-12-24 13:29:59 +00:00 |
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Henry
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aa7cdc90d6
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Trying to sort shield issues.
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2025-12-23 18:48:49 +00:00 |
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Henry
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a007b08b83
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Removed Player from the Main scene in favor of instantiatiating Player
during the start of a new game.
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2025-12-23 16:27:48 +00:00 |
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Henry
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a20e496c2e
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Enemies now stay on screen after player dies, until start of new game.
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2025-12-23 14:28:35 +00:00 |
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Henry
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ec7a84c252
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Added shoot-to-start game code, re-ordered starting sequence using
"playing" variable.
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2025-12-23 10:38:27 +00:00 |
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Henry
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099440d27f
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Player now comes up from the bottom of the screen on a new game.
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2025-12-20 19:37:32 +00:00 |
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Henry
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dec3cbe595
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Set up new signals in EventBus; preparing to restructure game start
code.
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2025-12-20 09:15:59 +00:00 |
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Henry
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7ef6076eda
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Removed extraneous enemy_died signal from spawning; used
get_nodes_in_group for enemy_count
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2025-12-17 19:17:46 +00:00 |
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Henry
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485f03d702
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Fixed signals; removed most extra debug output. Still issues with
shieldbar showing accurate damage, but functionality of main branch
restored.
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2025-12-17 09:19:01 +00:00 |
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Henry
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a73fb28552
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Troubleshooting player_died signal.
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2025-12-16 23:19:03 +00:00 |
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Henry
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7ea6f72e72
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Added game over/restart UI and player behaviours.
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2025-12-09 14:06:00 +00:00 |
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Henry
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ef773a1ec5
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Setup UI canvas, added shield and game start.
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2025-12-09 12:00:26 +00:00 |
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Henry
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da65849c27
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Initial commit based on the work of shmup-01
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2025-12-09 08:49:00 +00:00 |
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