Added game over/restart UI and player behaviours.
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3 changed files with 16 additions and 1 deletions
8
main.gd
8
main.gd
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@ -1,12 +1,14 @@
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extends Node2D
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@onready var start_button = $CanvasLayer/CenterContainer/Start
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@onready var game_over = $CanvasLayer/CenterContainer/GameOver
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var enemy = preload("res://enemy.tscn")
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var score = 0
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func _ready():
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start_button.show()
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game_over.hide()
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# spawn_enemies()
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func new_game():
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@ -28,6 +30,12 @@ func _on_enemy_died(value):
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score += value
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$CanvasLayer/UI.update_score(score)
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func _on_player_died():
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get_tree().call_group("enemies", "queue_free")
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game_over.show()
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await get_tree().create_timer(2).timeout
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game_over.hide()
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start_button.show()
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func _on_start_pressed():
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start_button.hide()
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