Fixed signals; removed most extra debug output. Still issues with

shieldbar showing accurate damage, but functionality of main branch
restored.
This commit is contained in:
Henry 2025-12-17 09:19:01 +00:00
parent a73fb28552
commit 485f03d702
3 changed files with 8 additions and 3 deletions

View file

@ -10,6 +10,8 @@ var playing = false
func _ready():
game_over.hide()
start_button.show()
EventBus.player_died.connect(_on_player_died)
EventBus.enemy_died.connect(_on_enemy_died)
# spawn_enemies()
func spawn_enemies():
@ -21,12 +23,14 @@ func spawn_enemies():
e.start(pos)
EventBus.enemy_died.emit()
func _on_enemy_died(value):
print_debug("Enemy died!")
score += value
$CanvasLayer/UI.update_score(score)
func _on_player_died():
print("game over")
playing = false
get_tree().call_group("enemies", "queue_free")
game_over.show()