Troubleshooting player_died signal.
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parent
afc5c68569
commit
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7 changed files with 48 additions and 56 deletions
26
main.gd
26
main.gd
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@ -1,22 +1,17 @@
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extends Node2D
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var enemy = preload("res://enemy.tscn")
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var score = 0
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var playing = false
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@onready var start_button = $CanvasLayer/CenterContainer/Start
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@onready var game_over = $CanvasLayer/CenterContainer/GameOver
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var enemy = preload("res://enemy.tscn")
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var score = 0
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func _ready():
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start_button.show()
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game_over.hide()
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start_button.show()
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# spawn_enemies()
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func new_game():
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score = 0
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$CanvasLayer/UI.update_score(score)
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$Player.start()
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spawn_enemies()
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func spawn_enemies():
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for x in range(9):
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for y in range(3):
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@ -24,19 +19,28 @@ func spawn_enemies():
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var pos = Vector2(x * (16 + 8) + 24, 16 * 4 + y * 16)
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add_child(e)
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e.start(pos)
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e.died.connect(_on_enemy_died)
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EventBus.enemy_died.emit()
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func _on_enemy_died(value):
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score += value
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$CanvasLayer/UI.update_score(score)
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func _on_player_died():
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print("game over")
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playing = false
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get_tree().call_group("enemies", "queue_free")
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game_over.show()
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await get_tree().create_timer(2).timeout
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game_over.hide()
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start_button.show()
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func new_game():
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score = 0
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$CanvasLayer/UI.update_score(score)
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$Player.start()
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spawn_enemies()
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playing = true
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func _on_start_pressed():
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start_button.hide()
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new_game()
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