Henry
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afc5c68569
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Fixed _on_shield_changed logic to smoothly tween shield bar. Added a
function call to trigger shader to flash shield bar.
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2025-12-16 13:09:52 +00:00 |
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Henry
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9f2569a73c
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Identified @export variables as int, float and the game started again!
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2025-12-16 09:25:40 +00:00 |
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Henry
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65a887e9db
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Fixed an issue with a signal for cool down; still having an issue with
wait_time and vector2 controlling movement.
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2025-12-16 00:05:26 +00:00 |
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Henry
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d739beb6f2
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Cleaned up @export and @onready ordering; commented out unfinished
features.
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2025-12-15 12:03:13 +00:00 |
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Henry
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1ebba28e5d
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Updated event_bus to have shield change single; attempted to update
player's set shield but running into problems at runtime.
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2025-12-15 10:20:23 +00:00 |
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Henry
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d64504189a
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Branch for signal refactoring, singleton bus.
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2025-12-14 20:32:23 +00:00 |
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Henry
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ab8643d093
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Setting up ground work to tween shield indicator.
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2025-12-13 11:14:07 +00:00 |
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Henry
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3bd16da435
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Added shield damage taken indicator to colliding with enemies; added
shaders to experiment with (disabled)
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2025-12-13 10:26:47 +00:00 |
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Henry
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bfe71e4908
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Updated damage signal to player.
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2025-12-11 10:30:38 +00:00 |
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Henry
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0791653610
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Made a "damage indicator" shader; started working on having it toggle
when hit by enemy bullet.
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2025-12-10 16:46:51 +00:00 |
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Henry
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7ea6f72e72
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Added game over/restart UI and player behaviours.
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2025-12-09 14:06:00 +00:00 |
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Henry
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ef773a1ec5
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Setup UI canvas, added shield and game start.
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2025-12-09 12:00:26 +00:00 |
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Henry
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e582ed7ec3
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Updated enemy bullet to correctly instantiate.
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2025-12-09 09:16:22 +00:00 |
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Henry
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da65849c27
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Initial commit based on the work of shmup-01
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2025-12-09 08:49:00 +00:00 |
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