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Mini Pixel Pack 3
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Initial commit based on the work of shmup-01
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2025-12-09 08:49:00 +00:00 |
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.editorconfig
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Initial commit based on the work of shmup-01
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2025-12-09 08:49:00 +00:00 |
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.gitattributes
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Initial commit based on the work of shmup-01
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2025-12-09 08:49:00 +00:00 |
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.gitignore
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Initial commit based on the work of shmup-01
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2025-12-09 08:49:00 +00:00 |
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bar_background.png
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Initial commit based on the work of shmup-01
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2025-12-09 08:49:00 +00:00 |
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bar_background.png.import
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Initial commit based on the work of shmup-01
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2025-12-09 08:49:00 +00:00 |
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bar_foreground.png
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Initial commit based on the work of shmup-01
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2025-12-09 08:49:00 +00:00 |
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bar_foreground.png.import
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Initial commit based on the work of shmup-01
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2025-12-09 08:49:00 +00:00 |
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bullet.gd
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Initial commit based on the work of shmup-01
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2025-12-09 08:49:00 +00:00 |
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bullet.gd.uid
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Initial commit based on the work of shmup-01
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2025-12-09 08:49:00 +00:00 |
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bullet.tscn
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Initial commit based on the work of shmup-01
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2025-12-09 08:49:00 +00:00 |
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crt.gdshader
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Added shield damage taken indicator to colliding with enemies; added
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2025-12-13 10:26:47 +00:00 |
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crt.gdshader.uid
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Added shield damage taken indicator to colliding with enemies; added
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2025-12-13 10:26:47 +00:00 |
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enemy.gd
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Initial commit based on the work of shmup-01
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2025-12-09 08:49:00 +00:00 |
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enemy.gd.uid
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Initial commit based on the work of shmup-01
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2025-12-09 08:49:00 +00:00 |
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enemy.tscn
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Updated enemy bullet to correctly instantiate.
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2025-12-09 09:16:22 +00:00 |
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enemy_bullet.gd
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Updated damage signal to player.
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2025-12-11 10:30:38 +00:00 |
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enemy_bullet.gd.uid
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Initial commit based on the work of shmup-01
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2025-12-09 08:49:00 +00:00 |
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enemy_bullet.tscn
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Updated damage signal to player.
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2025-12-11 10:30:38 +00:00 |
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event_bus.gd
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Updated event_bus to have shield change single; attempted to update
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2025-12-15 10:20:23 +00:00 |
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event_bus.gd.uid
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Updated event_bus to have shield change single; attempted to update
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2025-12-15 10:20:23 +00:00 |
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explosion.tscn
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Added shield damage taken indicator to colliding with enemies; added
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2025-12-13 10:26:47 +00:00 |
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icon.svg
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Initial commit based on the work of shmup-01
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2025-12-09 08:49:00 +00:00 |
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icon.svg.import
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Initial commit based on the work of shmup-01
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2025-12-09 08:49:00 +00:00 |
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main.gd
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Added game over/restart UI and player behaviours.
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2025-12-09 14:06:00 +00:00 |
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main.gd.uid
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Initial commit based on the work of shmup-01
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2025-12-09 08:49:00 +00:00 |
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main.tscn
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Updated event_bus to have shield change single; attempted to update
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2025-12-15 10:20:23 +00:00 |
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player.gd
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Identified @export variables as int, float and the game started again!
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2025-12-16 09:25:40 +00:00 |
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player.gd.uid
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Initial commit based on the work of shmup-01
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2025-12-09 08:49:00 +00:00 |
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player.tscn
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Fixed an issue with a signal for cool down; still having an issue with
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2025-12-16 00:05:26 +00:00 |
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player_hit.gdshader
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Made a "damage indicator" shader; started working on having it toggle
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2025-12-10 16:46:51 +00:00 |
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player_hit.gdshader.uid
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Made a "damage indicator" shader; started working on having it toggle
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2025-12-10 16:46:51 +00:00 |
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progress_bar.gd
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Branch for signal refactoring, singleton bus.
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2025-12-14 20:32:23 +00:00 |
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progress_bar.gd.uid
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Branch for signal refactoring, singleton bus.
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2025-12-14 20:32:23 +00:00 |
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progress_bar.tscn
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Branch for signal refactoring, singleton bus.
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2025-12-14 20:32:23 +00:00 |
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project.godot
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Updated event_bus to have shield change single; attempted to update
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2025-12-15 10:20:23 +00:00 |
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score_counter.gd
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Setup UI canvas, added shield and game start.
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2025-12-09 12:00:26 +00:00 |
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score_counter.gd.uid
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Setup UI canvas, added shield and game start.
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2025-12-09 12:00:26 +00:00 |
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score_counter.tscn
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Setup UI canvas, added shield and game start.
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2025-12-09 12:00:26 +00:00 |
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starfield.gdshader
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Added shield damage taken indicator to colliding with enemies; added
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2025-12-13 10:26:47 +00:00 |
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starfield.gdshader.uid
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Added shield damage taken indicator to colliding with enemies; added
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2025-12-13 10:26:47 +00:00 |
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ui.gd
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Cleaned up @export and @onready ordering; commented out unfinished
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2025-12-15 12:03:13 +00:00 |
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ui.gd.uid
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Setup UI canvas, added shield and game start.
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2025-12-09 12:00:26 +00:00 |
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ui.tscn
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Branch for signal refactoring, singleton bus.
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2025-12-14 20:32:23 +00:00 |