Shmup-01b/event_bus.gd
Henry 1ebba28e5d Updated event_bus to have shield change single; attempted to update
player's set shield but running into problems at runtime.
2025-12-15 10:20:23 +00:00

7 lines
322 B
GDScript

extends Node
@warning_ignore_start("unused_signal") # since otherwise Godot will throw a warning that the signal is unused in current scope
signal shield_changed(max_value: int, old_value: int, new_value: int)
@warning_ignore_restore("unused_signal") # put any future signals you add between the two ignore annotations