Henry
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a1838c3648
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Disabled shooting once player got heart for second ending.
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2026-03-10 17:56:41 +00:00 |
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Henry
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fe456205a8
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Tweaked ending sequence speeds to be a little bit slower for more
dramatic effect.
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2026-03-10 15:47:11 +00:00 |
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Henry
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df13ee42d8
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Final jam version submisson: added placeholder sounds, fixed character
flashing on game restart.
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2026-03-08 14:26:21 +00:00 |
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Henry
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20b657c7b1
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Tweaked timings between levels and other details with the ending.
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2026-03-07 13:40:57 +00:00 |
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Henry
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b12558a846
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Improved animation and bullet detection for heart shot ending.
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2026-03-06 14:17:51 +00:00 |
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Henry
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5bf3078953
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Reworked ending code to be more player node determined; added heart
animation; added reversable cloud scale toggle.
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2026-03-06 13:35:38 +00:00 |
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Henry
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7b47e847ae
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Initial jam build, 2 endings— secret ending glitches and doesn't show
title upon completion.
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2026-03-05 11:43:13 +00:00 |
|
Henry
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a13f274767
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Wired up boss heart behaviour
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2026-03-04 14:43:24 +00:00 |
|
Henry
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e608652170
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Updated pattern for boss; trying to get it to spawn bullets.
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2026-03-04 01:07:40 +00:00 |
|
Henry
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448009b6e4
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Made refinement to CRT enemy movement logic.
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2026-02-28 18:32:40 +00:00 |
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Henry
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004e1063b8
|
Implemented additional audio for mirror from Maggie; fixed shader flash
on damage from hitting glass shards.
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2026-02-28 16:11:13 +00:00 |
|
Henry
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78472ee95c
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Updated mirror wave; tweaked CRT movement
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2026-02-27 01:05:55 +00:00 |
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Henry
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462b0fc4b0
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goose_talk function now passes index_frame attribute to set which phrase
will display from the spritesheet.
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2026-02-13 14:30:35 +00:00 |
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Henry
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69b3b935ad
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Added goose_talk() to the global event bus. And a goose.
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2026-02-11 22:08:24 +00:00 |
|
Henry
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2cc08692fd
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Added head-shooting and regeneration feature to player; added first
draft of Maggie's sounds.
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2026-02-11 15:04:59 +00:00 |
|
Henry
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accc463791
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Initial reorganization of shmup prroject; temp player sprites added.
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2026-01-10 18:26:44 +00:00 |
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