Henry
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fe456205a8
|
Tweaked ending sequence speeds to be a little bit slower for more
dramatic effect.
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2026-03-10 15:47:11 +00:00 |
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Henry
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4c512379c5
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Added introductory touchscreen support for mobile devices.
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2026-03-10 12:55:43 +00:00 |
|
Henry
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df13ee42d8
|
Final jam version submisson: added placeholder sounds, fixed character
flashing on game restart.
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2026-03-08 14:26:21 +00:00 |
|
Henry
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7b47e847ae
|
Initial jam build, 2 endings— secret ending glitches and doesn't show
title upon completion.
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2026-03-05 11:43:13 +00:00 |
|
Henry
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59d42fb906
|
Started boss wave and iniital assets; broke out parallax speed change
functionality.
|
2026-03-01 23:47:39 +00:00 |
|
Henry
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004e1063b8
|
Implemented additional audio for mirror from Maggie; fixed shader flash
on damage from hitting glass shards.
|
2026-02-28 16:11:13 +00:00 |
|
Henry
|
78472ee95c
|
Updated mirror wave; tweaked CRT movement
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2026-02-27 01:05:55 +00:00 |
|
Henry
|
661098529d
|
Roughed in dynamic CRT enemy movement; tweaked parallax cloud movement
and sprites.
|
2026-02-18 00:32:14 +00:00 |
|
Henry
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26803702b1
|
Added rough CRT enemy; roughed in wave tracking and enemy switching; new
game resets wave_count to 0.
|
2026-02-15 22:58:40 +00:00 |
|
Henry
|
674a231847
|
Migrated current spawning logic to dedicated wave node.
|
2026-02-13 00:20:41 +00:00 |
|
Henry
|
fd607018a3
|
Completely redesigned the parallax scrolling with clouds; added Maggie's
welcome sound on new game.
|
2026-02-12 23:10:13 +00:00 |
|
Henry
|
c5a25cb33a
|
Goose now slides out and back properly when called.
|
2026-02-12 00:33:18 +00:00 |
|
Henry
|
69b3b935ad
|
Added goose_talk() to the global event bus. And a goose.
|
2026-02-11 22:08:24 +00:00 |
|
Henry
|
2cc08692fd
|
Added head-shooting and regeneration feature to player; added first
draft of Maggie's sounds.
|
2026-02-11 15:04:59 +00:00 |
|
Henry
|
accc463791
|
Initial reorganization of shmup prroject; temp player sprites added.
|
2026-01-10 18:26:44 +00:00 |
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