Commit graph

16 commits

Author SHA1 Message Date
Henry
448009b6e4 Made refinement to CRT enemy movement logic. 2026-02-28 18:32:40 +00:00
Henry
004e1063b8 Implemented additional audio for mirror from Maggie; fixed shader flash
on damage from hitting glass shards.
2026-02-28 16:11:13 +00:00
Henry
78472ee95c Updated mirror wave; tweaked CRT movement 2026-02-27 01:05:55 +00:00
Henry
7e75a96795 Added maggie's CRT destruction sound. 2026-02-22 20:42:15 +00:00
Henry
661098529d Roughed in dynamic CRT enemy movement; tweaked parallax cloud movement
and sprites.
2026-02-18 00:32:14 +00:00
Henry
26803702b1 Added rough CRT enemy; roughed in wave tracking and enemy switching; new
game resets wave_count to 0.
2026-02-15 22:58:40 +00:00
Henry
1da24eb0e6 Added game pallete explosions to player and chickens; adjusted parallax
layer speed via speed scale.
2026-02-14 23:54:54 +00:00
Henry
2a7e1a2b6c Updated goose_talk to allow for interruptions (unfinished); improved
chicken animation, reduced scale in-engine.
2026-02-14 17:46:02 +00:00
Henry
462b0fc4b0 goose_talk function now passes index_frame attribute to set which phrase
will display from the spritesheet.
2026-02-13 14:30:35 +00:00
Henry
674a231847 Migrated current spawning logic to dedicated wave node. 2026-02-13 00:20:41 +00:00
Henry
fd607018a3 Completely redesigned the parallax scrolling with clouds; added Maggie's
welcome sound on new game.
2026-02-12 23:10:13 +00:00
Henry
c5a25cb33a Goose now slides out and back properly when called. 2026-02-12 00:33:18 +00:00
Henry
69b3b935ad Added goose_talk() to the global event bus. And a goose. 2026-02-11 22:08:24 +00:00
Henry
614c5b5f78 Adjusted particle effect on headshot. 2026-02-11 15:29:58 +00:00
Henry
2cc08692fd Added head-shooting and regeneration feature to player; added first
draft of Maggie's sounds.
2026-02-11 15:04:59 +00:00
Henry
accc463791 Initial reorganization of shmup prroject; temp player sprites added. 2026-01-10 18:26:44 +00:00