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2db5f37975
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Added follow angle for spread shots so projectiles point in the
direction they're going.
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2026-06-26 22:55:32 +01:00 |
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62e02d2555
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Weapon feel modifications.
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2026-06-26 12:31:19 +01:00 |
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30619bc7c1
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Fixed initial double shot issue; tweaked feel of weapons.
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2026-06-25 11:35:42 +01:00 |
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4f3839448b
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Modified weapon scripts and resources with a simplified spread angle
variable.
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2026-06-25 02:06:28 +01:00 |
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389485e82c
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Locked frame rate at 60fps and adjusted weapon speed to work with that.
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2026-06-25 01:25:34 +01:00 |
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6c41810add
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Additional resource tweaks.
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2026-06-20 16:08:40 +01:00 |
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cf172bc546
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Updated architecture so WeaponComponent uses an exported array to store
weapon resources.
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2026-06-20 13:05:18 +01:00 |
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e2cf516c90
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Refactored weapon component to handle weapon swaping.
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2026-06-17 02:55:40 +01:00 |
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d041531716
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Updated resource paths to match directory structure.
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2026-06-16 17:39:18 +01:00 |
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