Commit graph

15 commits

Author SHA1 Message Date
3303d937fd Added grouped shots as sub resources, as well as the abilit to mirror
pairs.
2026-06-26 23:54:53 +01:00
313e013543 Slight tweak to remove warnings. 2026-06-26 22:59:52 +01:00
2db5f37975 Added follow angle for spread shots so projectiles point in the
direction they're going.
2026-06-26 22:55:32 +01:00
62e02d2555 Weapon feel modifications. 2026-06-26 12:31:19 +01:00
122f7bed5f Further weapon feel modificaitons. 2026-06-25 11:37:55 +01:00
30619bc7c1 Fixed initial double shot issue; tweaked feel of weapons. 2026-06-25 11:35:42 +01:00
4f3839448b Modified weapon scripts and resources with a simplified spread angle
variable.
2026-06-25 02:06:28 +01:00
389485e82c Locked frame rate at 60fps and adjusted weapon speed to work with that. 2026-06-25 01:25:34 +01:00
1200ac7e32 Initial scaffolding. 2026-06-23 18:19:28 +01:00
18dc548dd6 Implemented basic notification system for weapons changing. 2026-06-21 17:55:47 +01:00
6c41810add Additional resource tweaks. 2026-06-20 16:08:40 +01:00
2c2b23f0bb Cleaned up resource defaults and names; path references. 2026-06-20 15:13:28 +01:00
d0664a87fa Update weapon resources, default weapon loaded; implemented call weapon
by name.
2026-06-20 14:47:46 +01:00
cf172bc546 Updated architecture so WeaponComponent uses an exported array to store
weapon resources.
2026-06-20 13:05:18 +01:00
d041531716 Updated resource paths to match directory structure. 2026-06-16 17:39:18 +01:00