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3303d937fd
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Added grouped shots as sub resources, as well as the abilit to mirror
pairs.
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2026-06-26 23:54:53 +01:00 |
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313e013543
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Slight tweak to remove warnings.
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2026-06-26 22:59:52 +01:00 |
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2db5f37975
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Added follow angle for spread shots so projectiles point in the
direction they're going.
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2026-06-26 22:55:32 +01:00 |
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62e02d2555
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Weapon feel modifications.
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2026-06-26 12:31:19 +01:00 |
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122f7bed5f
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Further weapon feel modificaitons.
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2026-06-25 11:37:55 +01:00 |
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30619bc7c1
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Fixed initial double shot issue; tweaked feel of weapons.
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2026-06-25 11:35:42 +01:00 |
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4f3839448b
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Modified weapon scripts and resources with a simplified spread angle
variable.
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2026-06-25 02:06:28 +01:00 |
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389485e82c
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Locked frame rate at 60fps and adjusted weapon speed to work with that.
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2026-06-25 01:25:34 +01:00 |
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1200ac7e32
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Initial scaffolding.
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2026-06-23 18:19:28 +01:00 |
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18dc548dd6
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Implemented basic notification system for weapons changing.
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2026-06-21 17:55:47 +01:00 |
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6c41810add
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Additional resource tweaks.
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2026-06-20 16:08:40 +01:00 |
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2c2b23f0bb
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Cleaned up resource defaults and names; path references.
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2026-06-20 15:13:28 +01:00 |
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d0664a87fa
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Update weapon resources, default weapon loaded; implemented call weapon
by name.
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2026-06-20 14:47:46 +01:00 |
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cf172bc546
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Updated architecture so WeaponComponent uses an exported array to store
weapon resources.
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2026-06-20 13:05:18 +01:00 |
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d041531716
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Updated resource paths to match directory structure.
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2026-06-16 17:39:18 +01:00 |
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