Henry Faber henry · he/him
  • Porto, Portugal
  • Joined on 2025-08-24
henry pushed to main at henry/Shmup-01b 2026-01-10 18:26:50 +00:00
accc463791 Initial reorganization of shmup prroject; temp player sprites added.
henry created repository henry/the-third-place 2026-01-08 15:42:34 +00:00
henry pushed to main at henry/Shmup-01b 2026-01-03 18:08:39 +00:00
02d14e913c Score now briefly pops to a larger size as it increases in value.
henry pushed to main at henry/Shmup-01b 2025-12-31 13:34:36 +00:00
f1eec30167 Decreased movement and shot delay of enemies based on number of enemies
henry pushed to main at henry/Shmup-01b 2025-12-29 14:00:10 +00:00
7a0ea55ff1 Created Parallax2D background nodes from existing starfield background.
henry pushed to main at henry/Shmup-01b 2025-12-29 09:40:45 +00:00
4dd7a7435b Updated Title shader.
henry pushed to main at henry/Shmup-01b 2025-12-28 13:38:17 +00:00
6b3270bbb2 Added an interim title with shader effect.
henry pushed to main at henry/Shmup-01b 2025-12-27 16:38:57 +00:00
b5d97c0ffb Fixed shield issue by removing old experiments and ensuring the right
c8d578af04 Enemy spawning code now reference COLS and ROWS constants; removed
dac1601f4a Troubleshooting enemy count.
25a4897697 Tracking down the spawning of extra enemies; removed extraneous enemy
be3919acd7 Commented main game's functionality to better track what's happening.
Compare 20 commits »
henry pushed to main at henry/Shmup-01b 2025-12-27 16:37:56 +00:00
ab8643d093 Setting up ground work to tween shield indicator.
henry pushed to signal-reform at henry/Shmup-01b 2025-12-27 16:25:14 +00:00
b5d97c0ffb Fixed shield issue by removing old experiments and ensuring the right
henry pushed to signal-reform at henry/Shmup-01b 2025-12-27 10:08:34 +00:00
c8d578af04 Enemy spawning code now reference COLS and ROWS constants; removed
henry pushed to signal-reform at henry/Shmup-01b 2025-12-24 16:48:45 +00:00
dac1601f4a Troubleshooting enemy count.
25a4897697 Tracking down the spawning of extra enemies; removed extraneous enemy
Compare 2 commits »
henry pushed to signal-reform at henry/Shmup-01b 2025-12-24 13:30:07 +00:00
be3919acd7 Commented main game's functionality to better track what's happening.
henry pushed to signal-reform at henry/Shmup-01b 2025-12-23 18:48:54 +00:00
aa7cdc90d6 Trying to sort shield issues.
henry pushed to signal-reform at henry/Shmup-01b 2025-12-23 16:27:54 +00:00
a007b08b83 Removed Player from the Main scene in favor of instantiatiating Player
henry pushed to signal-reform at henry/Shmup-01b 2025-12-23 14:28:42 +00:00
a20e496c2e Enemies now stay on screen after player dies, until start of new game.
henry pushed to signal-reform at henry/Shmup-01b 2025-12-23 10:38:35 +00:00
ec7a84c252 Added shoot-to-start game code, re-ordered starting sequence using
henry pushed to signal-reform at henry/Shmup-01b 2025-12-20 19:37:40 +00:00
099440d27f Player now comes up from the bottom of the screen on a new game.
henry pushed to signal-reform at henry/Shmup-01b 2025-12-20 09:16:06 +00:00
dec3cbe595 Set up new signals in EventBus; preparing to restructure game start
henry pushed to signal-reform at henry/Shmup-01b 2025-12-17 19:17:52 +00:00
7ef6076eda Removed extraneous enemy_died signal from spawning; used