Henry Faber henry · he/him
  • Porto, Portugal
  • Joined on 2025-08-24
henry pushed to main at henry/the-third-place 2026-01-12 13:36:33 +00:00
accc463791 Initial reorganization of shmup prroject; temp player sprites added.
02d14e913c Score now briefly pops to a larger size as it increases in value.
f1eec30167 Decreased movement and shot delay of enemies based on number of enemies
7a0ea55ff1 Created Parallax2D background nodes from existing starfield background.
4dd7a7435b Updated Title shader.
Compare 10 commits »
henry created branch main in henry/the-third-place 2026-01-12 13:36:33 +00:00
henry renamed repository from third-place to henry/the-third-place 2026-01-12 13:33:32 +00:00
henry pushed to main at henry/Shmup-01b 2026-01-10 18:26:50 +00:00
accc463791 Initial reorganization of shmup prroject; temp player sprites added.
henry created repository henry/the-third-place 2026-01-08 15:42:34 +00:00
henry pushed to main at henry/Shmup-01b 2026-01-03 18:08:39 +00:00
02d14e913c Score now briefly pops to a larger size as it increases in value.
henry pushed to main at henry/Shmup-01b 2025-12-31 13:34:36 +00:00
f1eec30167 Decreased movement and shot delay of enemies based on number of enemies
henry pushed to main at henry/Shmup-01b 2025-12-29 14:00:10 +00:00
7a0ea55ff1 Created Parallax2D background nodes from existing starfield background.
henry pushed to main at henry/Shmup-01b 2025-12-29 09:40:45 +00:00
4dd7a7435b Updated Title shader.
henry pushed to main at henry/Shmup-01b 2025-12-28 13:38:17 +00:00
6b3270bbb2 Added an interim title with shader effect.
henry pushed to main at henry/Shmup-01b 2025-12-27 16:38:57 +00:00
b5d97c0ffb Fixed shield issue by removing old experiments and ensuring the right
c8d578af04 Enemy spawning code now reference COLS and ROWS constants; removed
dac1601f4a Troubleshooting enemy count.
25a4897697 Tracking down the spawning of extra enemies; removed extraneous enemy
be3919acd7 Commented main game's functionality to better track what's happening.
Compare 20 commits »
henry pushed to main at henry/Shmup-01b 2025-12-27 16:37:56 +00:00
ab8643d093 Setting up ground work to tween shield indicator.
henry pushed to signal-reform at henry/Shmup-01b 2025-12-27 16:25:14 +00:00
b5d97c0ffb Fixed shield issue by removing old experiments and ensuring the right
henry pushed to signal-reform at henry/Shmup-01b 2025-12-27 10:08:34 +00:00
c8d578af04 Enemy spawning code now reference COLS and ROWS constants; removed
henry pushed to signal-reform at henry/Shmup-01b 2025-12-24 16:48:45 +00:00
dac1601f4a Troubleshooting enemy count.
25a4897697 Tracking down the spawning of extra enemies; removed extraneous enemy
Compare 2 commits »
henry pushed to signal-reform at henry/Shmup-01b 2025-12-24 13:30:07 +00:00
be3919acd7 Commented main game's functionality to better track what's happening.
henry pushed to signal-reform at henry/Shmup-01b 2025-12-23 18:48:54 +00:00
aa7cdc90d6 Trying to sort shield issues.
henry pushed to signal-reform at henry/Shmup-01b 2025-12-23 16:27:54 +00:00
a007b08b83 Removed Player from the Main scene in favor of instantiatiating Player
henry pushed to signal-reform at henry/Shmup-01b 2025-12-23 14:28:42 +00:00
a20e496c2e Enemies now stay on screen after player dies, until start of new game.
henry pushed to signal-reform at henry/Shmup-01b 2025-12-23 10:38:35 +00:00
ec7a84c252 Added shoot-to-start game code, re-ordered starting sequence using