Henry Faber henry · he/him
  • Porto, Portugal
  • Joined on 2025-08-24
henry pushed to main at henry/facsimile-wing 2026-06-20 15:08:46 +00:00
6c41810add Additional resource tweaks.
henry pushed to main at henry/facsimile-wing 2026-06-20 14:13:34 +00:00
2c2b23f0bb Cleaned up resource defaults and names; path references.
henry pushed to main at henry/facsimile-wing 2026-06-20 13:47:52 +00:00
d0664a87fa Update weapon resources, default weapon loaded; implemented call weapon
henry pushed to main at henry/facsimile-wing 2026-06-20 12:05:28 +00:00
cf172bc546 Updated architecture so WeaponComponent uses an exported array to store
63ed0aae3a Updated input component and player component handling to use tab to
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henry pushed to main at henry/facsimile-wing 2026-06-17 01:55:45 +00:00
e2cf516c90 Refactored weapon component to handle weapon swaping.
d041531716 Updated resource paths to match directory structure.
0f69240bdb Updated directory structure for clarity. Updated game resolution 208x384
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henry pushed to feature-projectile-angles at henry/facsimile-wing 2026-06-16 12:56:54 +00:00
f427bb0c8d Nearl implemented: bullet rotation isn't working correctly.
henry pushed to feature-projectile-angles at henry/facsimile-wing 2026-06-16 02:13:56 +00:00
a9af69e7bb Implemented dynamic projectile spread.
henry pushed to feature-projectile-angles at henry/facsimile-wing 2026-06-15 15:53:25 +00:00
029175ccde Integrate beginning of shot angle calculation.
54efa89e4e Updated directory structure for easier weapon parsing.
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henry created branch feature-projectile-angles in henry/facsimile-wing 2026-06-15 15:53:25 +00:00
henry pushed to main at henry/facsimile-wing 2026-06-15 11:57:57 +00:00
0bcb386a0f Reduced standard shot colour intensity.
henry pushed to main at henry/facsimile-wing 2026-06-15 11:52:37 +00:00
dd9eaf6ec6 Reduced standard shot colour intensity.
1bce6ca268 Refinded symetrical fire functionality and updated stock weapon art.
c91f8ab31d A bunch of refinements on spacing and timing!
48a2ba3ddb Slight update to fire timing to allow for even pairs.
936bcbc5e3 Fixed variable name bug in resource reference.
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henry pushed to component-refactor at henry/facsimile-wing 2026-06-14 23:12:08 +00:00
1bce6ca268 Refinded symetrical fire functionality and updated stock weapon art.
henry pushed to component-refactor at henry/facsimile-wing 2026-06-13 16:12:04 +00:00
c91f8ab31d A bunch of refinements on spacing and timing!
henry pushed to component-refactor at henry/facsimile-wing 2026-06-13 14:47:51 +00:00
48a2ba3ddb Slight update to fire timing to allow for even pairs.
henry pushed to component-refactor at henry/facsimile-wing 2026-06-13 11:33:35 +00:00
936bcbc5e3 Fixed variable name bug in resource reference.
henry pushed to component-refactor at henry/facsimile-wing 2026-06-13 11:05:24 +00:00
1725b8b754 Added bullet indexing to create shot patterns
henry pushed to component-refactor at henry/facsimile-wing 2026-06-09 12:58:16 +00:00
bdbc3b015f Refactored weapon and shoot component use and resources.
henry created branch component-refactor in henry/facsimile-wing 2026-06-08 21:36:20 +00:00
henry pushed to component-refactor at henry/facsimile-wing 2026-06-08 21:36:20 +00:00
79122a074e Attempt to refactor components.
henry pushed to main at henry/facsimile-wing 2026-06-08 12:53:26 +00:00
e3fb082139 Beginning to update weapon components