Henry Faber henry · he/him
  • Porto, Portugal
  • Joined on 2025-08-24
henry pushed to main at henry/facsimile-wing 2026-04-07 12:54:38 +00:00
db57a0234e Equidistent code working in component form! Also cleaned up spacing for
henry pushed to main at henry/facsimile-wing 2026-04-06 11:46:42 +00:00
d419635d7f Attempting to refactor the previously working self contained equidistent
henry pushed to main at henry/facsimile-wing 2026-04-06 00:31:57 +00:00
5d2efe9983 Updated resources and working Player scene to share the same variables
9b3841775c Set up a revised player scene with a component based apparoach; shooting
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henry pushed to main at henry/facsimile-wing 2026-04-05 11:21:35 +00:00
8d89271074 Improved bullet spacing code now works with all number of bullets! Thank
henry pushed to main at henry/facsimile-wing 2026-04-05 11:02:17 +00:00
0ccdc03bf8 Updated existing shot code with constants and hard-coded variables. No
henry pushed to main at henry/facsimile-wing 2026-04-04 14:17:23 +00:00
1794abe50a Adjusted the shoot function to shoot as many projectiles as defined in a
172830729f Modified the resource and defaults for the projectile property ;made a
f3fbf80250 Tweaked the sprite a bit more for added banking clarity.
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henry pushed to main at henry/facsimile-wing 2026-04-03 13:31:09 +00:00
6431259f7f Modified ship thruster spacing when player banks left and right; added
8196e664cd Added 2 new hitboxes for muzzle damage and powerup grab radius; reduced
7cca37a881 Adjusted sprite frames for better movement clarity
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henry pushed to main at henry/facsimile-wing 2026-03-31 12:31:11 +00:00
cc8bdb2bfe Set up a temp title screen and added paralax clouds taken from The Third
b6bef3f13a Adjusted stock shot spacing and added muzzle flash.
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henry pushed to main at henry/facsimile-wing 2026-03-31 12:29:22 +00:00
01fe64a3e7 Refined ship and stock shot sprites.
henry pushed to main at henry/facsimile-wing 2026-03-27 11:36:28 +00:00
2594dd6e3d Roughed in basically working equidistant bullet code thanks to Brendan,
henry pushed to main at henry/facsimile-wing 2026-03-23 10:41:17 +00:00
97606c8233 Cleaned up code around shooting logic to try to get it to work (didn't
henry pushed to main at henry/facsimile-wing 2026-03-23 00:49:08 +00:00
4015e1c719 Attempting to translate pseudocode to useable code…
henry pushed to main at henry/facsimile-wing 2026-03-22 18:39:18 +00:00
e5eea103ab Adjusted velocity calculation without acceleration.
henry pushed to main at henry/facsimile-wing 2026-03-22 18:27:49 +00:00
75d963d2a5 Added temp title.
henry pushed to main at henry/facsimile-wing 2026-03-22 18:27:41 +00:00
030304dc48 Trying to synchronize bullet with fake calculated ship velocity.
henry pushed to main at henry/facsimile-wing 2026-03-22 00:12:27 +00:00
6856dcb172 Setup framework to synchronize player bullet with player position.
henry pushed to main at henry/facsimile-wing 2026-03-21 18:30:33 +00:00
07c63f4122 Attempting to set up equidistant bullets based on player movement.
henry created branch main in henry/facsimile-wing 2026-03-21 17:23:09 +00:00
henry pushed to main at henry/facsimile-wing 2026-03-21 17:23:09 +00:00
142bf87eca Initial commit.
henry created repository henry/facsimile-wing 2026-03-21 17:20:06 +00:00