Henry Faber henry · he/him
  • Porto, Portugal
  • Joined on 2025-08-24
henry pushed to pickups at henry/facsimile-wing 2026-07-06 13:10:19 +00:00
92463f4465 Cleaned up a few inconsistencies in pickup behaviours.
henry pushed to pickups at henry/facsimile-wing 2026-07-02 14:44:29 +00:00
935b61bd3b Set up framework for more advance pickup behaviours.
henry created branch pickups in henry/facsimile-wing 2026-07-02 14:44:29 +00:00
henry pushed to weapon-development at henry/facsimile-wing 2026-07-02 07:24:09 +00:00
a0df0be862 Minor testing logic update.
henry pushed to weapon-development at henry/facsimile-wing 2026-07-01 14:23:25 +00:00
49a8913c14 Updated future testing logic.
henry pushed to weapon-development at henry/facsimile-wing 2026-06-30 19:16:34 +00:00
da9f947788 Update spawner to be scene-based.
henry pushed to weapon-development at henry/facsimile-wing 2026-06-30 12:50:49 +00:00
8fe05e0c70 Set up power up spawner to test weapon collection functions.
3ec8cb8095 Added vanguard+ weapon icon.
Compare 2 commits »
henry pushed to weapon-development at henry/facsimile-wing 2026-06-29 21:12:34 +00:00
7ffb93963f Updated cycle testing logic and various other behaviours for enhanced
henry pushed to main at henry/facsimile-wing 2026-06-29 14:01:02 +00:00
1ac71cc104 Updated exported weapon variables for cleaner organization in the Godot
fa882502b4 Updated comments for clarity.
a655f9332f Further refinements in weapone fire helper logic.
9554af183c Updated the bullet spawning position to beging from the sprite height
64e685a3c1 Still a lille buggy! But closer.
Compare 20 commits »
henry pushed to weapon-development at henry/facsimile-wing 2026-06-29 13:59:45 +00:00
1ac71cc104 Updated exported weapon variables for cleaner organization in the Godot
fa882502b4 Updated comments for clarity.
Compare 2 commits »
henry pushed to weapon-development at henry/facsimile-wing 2026-06-28 17:11:32 +00:00
a655f9332f Further refinements in weapone fire helper logic.
henry pushed to weapon-development at henry/facsimile-wing 2026-06-28 07:05:36 +00:00
9554af183c Updated the bullet spawning position to beging from the sprite height
henry pushed to weapon-development at henry/facsimile-wing 2026-06-28 01:38:07 +00:00
64e685a3c1 Still a lille buggy! But closer.
henry pushed to weapon-development at henry/facsimile-wing 2026-06-28 00:45:17 +00:00
99a5d9838d Separated shot positioning math to helper utility and refactored shoot
henry pushed to weapon-development at henry/facsimile-wing 2026-06-27 12:28:42 +00:00
6c5a0a0bae Adjusted directory structure for clarity.
henry pushed to weapon-development at henry/facsimile-wing 2026-06-26 22:55:01 +00:00
3303d937fd Added grouped shots as sub resources, as well as the abilit to mirror
henry pushed to weapon-development at henry/facsimile-wing 2026-06-26 21:59:57 +00:00
313e013543 Slight tweak to remove warnings.
henry pushed to weapon-development at henry/facsimile-wing 2026-06-26 21:55:40 +00:00
2db5f37975 Added follow angle for spread shots so projectiles point in the
henry pushed to weapon-development at henry/facsimile-wing 2026-06-26 11:31:24 +00:00
62e02d2555 Weapon feel modifications.
henry pushed to weapon-development at henry/facsimile-wing 2026-06-25 10:38:05 +00:00
122f7bed5f Further weapon feel modificaitons.