Commit graph

67 commits

Author SHA1 Message Date
c2f2201c98 Wire elevator panel sfx and randomized chase music
Play SfxOpen on floor start, ding each blocked pulse, and close on the countdown into the next floor
- start a randomized chase track per pulse (avoiding immediate repeats) and fade it out via tween on block or doors closing
- Delay the auto-close after the final survivor by 0.25s so the ding doesn't collide with the close sound!
2026-05-10 16:23:53 +01:00
Henry
9420d1b5c0 Merge branch 'master' of https://git.ghostguild.org/henry/tojam20-elevator 2026-05-10 16:23:19 +01:00
3bf436b7d2 Add sfx node 2026-05-10 16:22:45 +01:00
Henry
7060f2f9a1 Updated survivor artwork and collision 2026-05-10 16:22:22 +01:00
f2b176c978 Cleanup dead references; update gitignore 2026-05-10 15:20:48 +01:00
0bf60b7363 Ignore my scratchings! 2026-05-10 15:02:58 +01:00
150e703d29 Rework elevator gameplay around pulse-blocking and per-floor spawning 2026-05-10 14:54:49 +01:00
Henry
a95eaa4dfb Stabelized survivor spawning. 2026-05-10 14:39:15 +01:00
Henry
0b47cc7b38 My version of spawning…spawns too many survivors! 2026-05-10 13:52:23 +01:00
Henry
ecd79e66e3 Added survivor detection of entering the elevator. 2026-05-09 19:40:51 +01:00
Henry
d914608980 Added ceiling tile sprite and accompanying scenes; updated construction 2026-05-09 19:29:32 +01:00
684e2ece59 Move game signals to EventBus 🚌 2026-05-09 19:04:33 +01:00
Henry
eb6f24a389 Added global event bus 2026-05-09 17:13:25 +01:00
Henry
e98ba4ef27 Rebuilt hallway meshes and added floor and wall sprites. 2026-05-09 16:45:13 +01:00
feb467c832 Scoring, floor timer, and hud updates
- Move elevator panel logic out of HUD; HUD now listens for signals to update floor, saved, people, and score labels
- Add scaling rescue threshold that grows as you descend, with bonus points for exceeding it
- Add per-floor timer that triggers a losing when expired
- Add show_loss state on the screen for too-few-people and timeout failures
2026-05-09 15:43:08 +01:00
Henry
7939e77dff Roughly reorganized UI into canvas layers in the game scene for Jennie. 2026-05-09 11:47:45 +01:00
Henry
f8fdeff2d6 Reststuctured folders; basic survivor movement 2026-05-09 11:04:30 +01:00