tojam20-elevator/scenes
Jennie Robinson Faber feb467c832 Scoring, floor timer, and hud updates
- Move elevator panel logic out of HUD; HUD now listens for signals to update floor, saved, people, and score labels
- Add scaling rescue threshold that grows as you descend, with bonus points for exceeding it
- Add per-floor timer that triggers a losing when expired
- Add show_loss state on the screen for too-few-people and timeout failures
2026-05-09 15:43:08 +01:00
..
camera_3d.tscn Reststuctured folders; basic survivor movement 2026-05-09 11:04:30 +01:00
elevator_panel.gd Scoring, floor timer, and hud updates 2026-05-09 15:43:08 +01:00
elevator_panel.gd.uid Roughly reorganized UI into canvas layers in the game scene for Jennie. 2026-05-09 11:47:45 +01:00
elevator_panel.tscn Roughly reorganized UI into canvas layers in the game scene for Jennie. 2026-05-09 11:47:45 +01:00
game.tscn Scoring, floor timer, and hud updates 2026-05-09 15:43:08 +01:00
hall_block.tscn Reststuctured folders; basic survivor movement 2026-05-09 11:04:30 +01:00
hud.gd Scoring, floor timer, and hud updates 2026-05-09 15:43:08 +01:00
hud.gd.uid Roughly reorganized UI into canvas layers in the game scene for Jennie. 2026-05-09 11:47:45 +01:00
hud.tscn Scoring, floor timer, and hud updates 2026-05-09 15:43:08 +01:00
hud_old.tscn Roughly reorganized UI into canvas layers in the game scene for Jennie. 2026-05-09 11:47:45 +01:00
screen.gd Scoring, floor timer, and hud updates 2026-05-09 15:43:08 +01:00
screen.gd.uid Roughly reorganized UI into canvas layers in the game scene for Jennie. 2026-05-09 11:47:45 +01:00
survivor.gd Roughly reorganized UI into canvas layers in the game scene for Jennie. 2026-05-09 11:47:45 +01:00
survivor.gd.uid Reststuctured folders; basic survivor movement 2026-05-09 11:04:30 +01:00
survivor.tscn Reststuctured folders; basic survivor movement 2026-05-09 11:04:30 +01:00
world.tscn Reststuctured folders; basic survivor movement 2026-05-09 11:04:30 +01:00