Commit graph

18 commits

Author SHA1 Message Date
c3d8ff6989 Squashed commit 2026-05-17 19:20:58 +01:00
fae69c4816 Add virtua hand lighting up floor buttons!
- hand sweeps down the button panel at game start
- button panel now spawns its floor buttons procedurally via button_panel.gd
- elevator_panel waits for the new intro_finished signal before starting floor 1
- removes the stray ShaftStrip from hud.tscn
- cleaned up timing but henry will probably want to tune further
2026-05-16 19:31:39 +01:00
54067d2087 Add muzak, muffled screams, virtua hand 2026-05-16 16:15:50 +01:00
ced705d9c5 SILLY RTOBOT 2026-05-12 20:50:05 +01:00
807ad50046 Squeaking in! 2026-05-12 19:11:04 +01:00
0b6d121986 pulse node, shaft strip, constantify, etc. 2026-05-12 19:10:15 +01:00
f55cf595bb Merge branch 'master' of https://git.ghostguild.org/henry/tojam20-elevator 2026-05-11 17:24:01 +01:00
b92388cfe0 Add quota dots to screen and color-code people count
- And try to remove survivors after doors close with queue_free
- And move panel?? Still not right.
2026-05-11 17:23:46 +01:00
Henry
b6812cf8d0 Merge branch 'master' of https://git.ghostguild.org/henry/tojam20-elevator 2026-05-11 15:48:09 +01:00
Henry
cf7fa78fbb Added logic for robot stalking light changing (not tweening correctly) 2026-05-11 15:47:59 +01:00
e216364ec1 Tidy UP! 2026-05-10 23:56:09 +01:00
7ce2863cfd Animate doors! 2026-05-10 23:04:55 +01:00
db9b6df51f Scale difficulty per floor and reset robot each floor 2026-05-10 20:43:17 +01:00
9dd2546613 Hook up robot + perfect-block stun + moving block zone! 2026-05-10 20:07:49 +01:00
d1c4c1a35d Added title screen and onboarding prompt 2026-05-10 18:48:40 +01:00
6b2065f4b2 Sync survivor spawning with per-floor pacing
Clear runners on each new floor as well
2026-05-10 17:39:55 +01:00
684e2ece59 Move game signals to EventBus 🚌 2026-05-09 19:04:33 +01:00
Henry
eb6f24a389 Added global event bus 2026-05-09 17:13:25 +01:00