Scale difficulty per floor and reset robot each floor
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082027088a
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4 changed files with 62 additions and 60 deletions
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@ -1,6 +1,6 @@
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extends Node
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@warning_ignore_start("unused_signal") # since otherwise Godot will throw a warning that the signal is unused in current scope
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@warning_ignore_start("unused_signal")
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signal floor_changed(floor_num: int)
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signal saved_changed(count: int)
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@ -13,5 +13,6 @@ signal floor_started(survivor_count: int)
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signal doors_opened
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signal doors_closed
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signal robot_stun_requested(duration: float)
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signal robot_floor_started(delay: float, robot_speed: float)
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@warning_ignore_restore("unused_signal") # put any future signals you add between the two ignore annotations
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@warning_ignore_restore("unused_signal")
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