Scale difficulty per floor and reset robot each floor

This commit is contained in:
Jennie Robinson Faber 2026-05-10 20:43:17 +01:00
parent 082027088a
commit db9b6df51f
4 changed files with 62 additions and 60 deletions

View file

@ -1,6 +1,6 @@
extends Node
@warning_ignore_start("unused_signal") # since otherwise Godot will throw a warning that the signal is unused in current scope
@warning_ignore_start("unused_signal")
signal floor_changed(floor_num: int)
signal saved_changed(count: int)
@ -13,5 +13,6 @@ signal floor_started(survivor_count: int)
signal doors_opened
signal doors_closed
signal robot_stun_requested(duration: float)
signal robot_floor_started(delay: float, robot_speed: float)
@warning_ignore_restore("unused_signal") # put any future signals you add between the two ignore annotations
@warning_ignore_restore("unused_signal")