Henry
7060f2f9a1
Updated survivor artwork and collision
2026-05-10 16:22:22 +01:00
f2b176c978
Cleanup dead references; update gitignore
2026-05-10 15:20:48 +01:00
0bf60b7363
Ignore my scratchings!
2026-05-10 15:02:58 +01:00
150e703d29
Rework elevator gameplay around pulse-blocking and per-floor spawning
2026-05-10 14:54:49 +01:00
Henry
a95eaa4dfb
Stabelized survivor spawning.
2026-05-10 14:39:15 +01:00
Henry
0b47cc7b38
My version of spawning…spawns too many survivors!
2026-05-10 13:52:23 +01:00
Henry
ecd79e66e3
Added survivor detection of entering the elevator.
2026-05-09 19:40:51 +01:00
Henry
d914608980
Added ceiling tile sprite and accompanying scenes; updated construction
2026-05-09 19:29:32 +01:00
684e2ece59
Move game signals to EventBus 🚌
2026-05-09 19:04:33 +01:00
Henry
eb6f24a389
Added global event bus
2026-05-09 17:13:25 +01:00
Henry
e98ba4ef27
Rebuilt hallway meshes and added floor and wall sprites.
2026-05-09 16:45:13 +01:00
feb467c832
Scoring, floor timer, and hud updates
...
- Move elevator panel logic out of HUD; HUD now listens for signals to update floor, saved, people, and score labels
- Add scaling rescue threshold that grows as you descend, with bonus points for exceeding it
- Add per-floor timer that triggers a losing when expired
- Add show_loss state on the screen for too-few-people and timeout failures
2026-05-09 15:43:08 +01:00
Henry
7939e77dff
Roughly reorganized UI into canvas layers in the game scene for Jennie.
2026-05-09 11:47:45 +01:00
Henry
f8fdeff2d6
Reststuctured folders; basic survivor movement
2026-05-09 11:04:30 +01:00