Henry
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8196e664cd
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Added 2 new hitboxes for muzzle damage and powerup grab radius; reduced
player damage hitbox substantially
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2026-04-03 14:29:39 +01:00 |
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Henry
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7cca37a881
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Adjusted sprite frames for better movement clarity
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2026-04-03 14:28:00 +01:00 |
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Henry
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cc8bdb2bfe
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Set up a temp title screen and added paralax clouds taken from The Third
Place.
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2026-03-31 13:31:05 +01:00 |
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Henry
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b6bef3f13a
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Adjusted stock shot spacing and added muzzle flash.
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2026-03-31 13:30:15 +01:00 |
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Henry
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01fe64a3e7
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Refined ship and stock shot sprites.
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2026-03-31 13:29:17 +01:00 |
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Henry
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2594dd6e3d
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Roughed in basically working equidistant bullet code thanks to Brendan,
Mackenzie, and Sophie.
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2026-03-27 11:36:19 +00:00 |
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Henry
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97606c8233
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Cleaned up code around shooting logic to try to get it to work (didn't
help!)
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2026-03-23 10:41:11 +00:00 |
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Henry
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4015e1c719
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Attempting to translate pseudocode to useable code…
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2026-03-23 00:49:03 +00:00 |
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Henry
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e5eea103ab
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Adjusted velocity calculation without acceleration.
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2026-03-22 18:39:11 +00:00 |
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Henry
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75d963d2a5
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Added temp title.
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2026-03-22 18:27:43 +00:00 |
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Henry
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030304dc48
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Trying to synchronize bullet with fake calculated ship velocity.
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2026-03-22 18:27:15 +00:00 |
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Henry
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6856dcb172
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Setup framework to synchronize player bullet with player position.
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2026-03-22 00:12:22 +00:00 |
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Henry
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07c63f4122
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Attempting to set up equidistant bullets based on player movement.
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2026-03-21 18:30:26 +00:00 |
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Henry
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142bf87eca
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Initial commit.
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2026-03-21 17:22:41 +00:00 |
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