Commit graph

11 commits

Author SHA1 Message Date
Henry
5d2efe9983 Updated resources and working Player scene to share the same variables
as the new component setup.
2026-04-06 01:31:50 +01:00
Henry
9b3841775c Set up a revised player scene with a component based apparoach; shooting
functionality incomplete.
2026-04-06 01:30:53 +01:00
Henry
0ccdc03bf8 Updated existing shot code with constants and hard-coded variables. No
magic numbers!
2026-04-05 12:02:13 +01:00
Henry
1794abe50a Adjusted the shoot function to shoot as many projectiles as defined in a
local variable and ensure they are distributed evenly when firing in
front of the ship.
2026-04-04 15:17:13 +01:00
Henry
172830729f Modified the resource and defaults for the projectile property ;made a
backup of the original stock weapon scene just in case things went bad.
2026-04-04 15:14:13 +01:00
Henry
8196e664cd Added 2 new hitboxes for muzzle damage and powerup grab radius; reduced
player damage hitbox substantially
2026-04-03 14:29:39 +01:00
Henry
cc8bdb2bfe Set up a temp title screen and added paralax clouds taken from The Third
Place.
2026-03-31 13:31:05 +01:00
Henry
b6bef3f13a Adjusted stock shot spacing and added muzzle flash. 2026-03-31 13:30:15 +01:00
Henry
030304dc48 Trying to synchronize bullet with fake calculated ship velocity. 2026-03-22 18:27:15 +00:00
Henry
07c63f4122 Attempting to set up equidistant bullets based on player movement. 2026-03-21 18:30:26 +00:00
Henry
142bf87eca Initial commit. 2026-03-21 17:22:41 +00:00