Adjusted the shoot function to shoot as many projectiles as defined in a

local variable and ensure they are distributed evenly when firing in
front of the ship.
This commit is contained in:
Henry 2026-04-04 15:17:13 +01:00
parent 172830729f
commit 1794abe50a
3 changed files with 16 additions and 12 deletions

View file

@ -87,7 +87,7 @@ size = Vector2(6, 5.75)
[node name="Player" type="Area2D" unique_id=652131079]
script = ExtResource("1_g2els")
speed = 165
speed = 275
weapon_current = ExtResource("2_dqkch")
[node name="Ship" type="Sprite2D" parent="." unique_id=1155866924]

View file

@ -13,6 +13,7 @@
[node name="Player" parent="Level" unique_id=652131079 instance=ExtResource("2_rwgxs")]
z_index = 1
position = Vector2(97, 173)
speed = 200
[node name="Background" type="Node2D" parent="Level" unique_id=485120278]
z_index = -1