Adjusted stock shot spacing and added muzzle flash.
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01fe64a3e7
commit
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6 changed files with 160 additions and 45 deletions
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@ -3,18 +3,108 @@
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[ext_resource type="Script" uid="uid://otm88638j7f8" path="res://scripts/player.gd" id="1_g2els"]
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[ext_resource type="PackedScene" uid="uid://ddpclu2vdy2ve" path="res://scenes/stock_weapon.tscn" id="2_dqkch"]
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[ext_resource type="Texture2D" uid="uid://cq4we1m1yv22s" path="res://graphics/ship.png" id="2_qhqgy"]
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[ext_resource type="Texture2D" uid="uid://crmbupr3qg0j" path="res://graphics/muzzle_flash.png" id="4_dqkch"]
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[ext_resource type="Texture2D" uid="uid://b0iavxi8vaxtj" path="res://graphics/ship_thrusters.png" id="5_qlg0r"]
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[sub_resource type="AtlasTexture" id="AtlasTexture_tuyoq"]
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atlas = ExtResource("5_qlg0r")
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region = Rect2(28, 0, 14, 6)
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[sub_resource type="AtlasTexture" id="AtlasTexture_fjrip"]
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atlas = ExtResource("5_qlg0r")
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region = Rect2(42, 0, 14, 6)
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[sub_resource type="AtlasTexture" id="AtlasTexture_smehm"]
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atlas = ExtResource("5_qlg0r")
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region = Rect2(1, 0, 14, 6)
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[sub_resource type="AtlasTexture" id="AtlasTexture_ur7pv"]
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atlas = ExtResource("5_qlg0r")
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region = Rect2(15, 0, 14, 6)
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[sub_resource type="SpriteFrames" id="SpriteFrames_y4r1p"]
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animations = [{
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"frames": [{
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_tuyoq")
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}, {
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_fjrip")
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}],
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"loop": true,
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"name": &"banked",
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"speed": 15.0
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}, {
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"frames": [{
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_smehm")
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}, {
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_ur7pv")
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}],
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"loop": true,
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"name": &"fwd",
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"speed": 15.0
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}]
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[sub_resource type="AtlasTexture" id="AtlasTexture_qlg0r"]
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atlas = ExtResource("4_dqkch")
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region = Rect2(0, 0, 15, 8)
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[sub_resource type="AtlasTexture" id="AtlasTexture_y4r1p"]
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atlas = ExtResource("4_dqkch")
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region = Rect2(15, 0, 15, 8)
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[sub_resource type="AtlasTexture" id="AtlasTexture_d2wvv"]
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atlas = ExtResource("4_dqkch")
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region = Rect2(30, 0, 15, 8)
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[sub_resource type="SpriteFrames" id="SpriteFrames_3v2ag"]
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animations = [{
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"frames": [{
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_qlg0r")
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}, {
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_y4r1p")
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}, {
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_d2wvv")
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}],
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"loop": true,
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"name": &"stock",
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"speed": 15.0
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}]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_dqkch"]
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size = Vector2(10, 11)
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[node name="Player" type="Area2D" unique_id=652131079]
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script = ExtResource("1_g2els")
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speed = 165
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weapon_current = ExtResource("2_dqkch")
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[node name="Ship" type="Sprite2D" parent="." unique_id=1155866924]
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unique_name_in_owner = true
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texture = ExtResource("2_qhqgy")
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hframes = 3
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region_rect = Rect2(0, 0, 62, 24.370766)
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[node name="Thrusters" type="AnimatedSprite2D" parent="Ship" unique_id=2096876587]
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position = Vector2(0, 15)
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sprite_frames = SubResource("SpriteFrames_y4r1p")
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animation = &"fwd"
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autoplay = "fwd"
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[node name="MuzzleFlash" type="AnimatedSprite2D" parent="Ship" unique_id=1584132038]
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unique_name_in_owner = true
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position = Vector2(0, -16)
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sprite_frames = SubResource("SpriteFrames_3v2ag")
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animation = &"stock"
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autoplay = "stock"
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[node name="CollisionShape2D" type="CollisionShape2D" parent="." unique_id=485826453]
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position = Vector2(0, -3.5)
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shape = SubResource("RectangleShape2D_dqkch")
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[node name="WeaponCooldown" type="Timer" parent="." unique_id=269678170]
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