wiki_ghostguild/content/curriculum/PS Guides/pre-program-onboarding-and-prep.md

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Pre-program: Onboarding and Prep

Your first Studio Support Meetings

:::info Use this list to get a baseline read on your studio. These are things to notice and gently explore over your first couple of conversations. No need to interrogate, and you don't need to go through all of them.

:::

Relational foundation

  • How long have they known each other? Have they made anything together before?
  • How do they currently make decisions? (Note who answers this question.)
  • What happens when they disagree?
  • Has anyone left a previous collaboration? What happened?
  • Who's doing most of the talking right now? Who's quiet?
  • Is there evidence of trust (or trust-building potential) in the group?

Capacity and commitment

  • Is everyone working on this full-time, part-time, or around day jobs?
  • Are time contributions roughly equal? If not, how are they thinking about that?
  • What happens if someone needs to step back or leave?
  • Who has business/admin skills? Financial literacy? Project management?
  • Is there openness about strengths and limitations?
  • Where is the project at? (Concept, prototype, production, shipped?)
  • Who holds the creative vision? Is that shared or concentrated?
  • Have they discussed IP ownership yet?
  • What are the core disciplines in the group? (art, code, design, audio, writing, production?)
  • What's missing? Are they aware of the gaps?
  • Has anyone worked in games professionally before? In what capacity?

What you're doing with this information:

  • Building your own picture of the studio's dynamics, strengths, and risk areas.
  • You don't need to resolve anything yet, just notice.
  • Bring observations to your PS check-in.

Credit: Effective Practices in Starting Co-ops and Christine Clarke of Freedom Dreams for inspiration/starting points.