# Pre-program: Onboarding and Prep # **Your first Studio Support Meetings** :::info Use this list to get a baseline read on your studio. These are things to *notice and gently explore* over your first couple of conversations. No need to interrogate, and you don't need to go through all of them. ::: ### **Relational foundation** - How long have they known each other? Have they made anything together before? - How do they currently make decisions? (Note who answers this question.) - What happens when they disagree? - Has anyone left a previous collaboration? What happened? - Who's doing most of the talking right now? Who's quiet? - Is there evidence of trust (or trust-building potential) in the group? ### **Capacity and commitment** - Is everyone working on this full-time, part-time, or around day jobs? - Are time contributions roughly equal? If not, how are they thinking about that? - What happens if someone needs to step back or leave? - Who has business/admin skills? Financial literacy? Project management? - Is there openness about strengths *and* limitations? ### **Game related** - Where is the project at? (Concept, prototype, production, shipped?) - Who holds the creative vision? Is that shared or concentrated? - Have they discussed IP ownership yet? - What are the core disciplines in the group? (art, code, design, audio, writing, production?) - What's missing? Are they aware of the gaps? - Has anyone worked in games professionally before? In what capacity? #### **What you're doing with this information:** - Building your own picture of the studio's dynamics, strengths, and risk areas. - You don't need to resolve anything yet, just notice. - Bring observations to your PS check-in. *Credit:* **Effective Practices in Starting Co-ops** *and Christine Clarke of __[Freedom Dreams](https://www.freedomdreamscoop.com/)__ for inspiration/starting points.*