wiki_ghostguild/content/wiki/strategy--pitching-to-publishers.md
Jennie Robinson Faber 2bb36af20e Add daily wiki content export
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---
title: Pitching to Publishers
collection: Strategy
path: Strategy/Pitching to Publishers
parentDocument: null
outlineId: 6ae36b62-0f9c-4363-aff0-f4a5c9756e9f
updatedAt: '2026-03-01T18:21:43.965Z'
createdBy: Jennie R.F.
---
# Pitching to Publishers
*Jennie's notes from Jason Della Rocca talk at Digital Alberta. These can be fleshed out and expanded on!*
## Mindset
You're pitching an opportunity, not a problem. Pitching is a critical survival skill - there's no shame in getting out in the world and talking about yourself.
Think beyond publishers. Pitching is also to garner:
* Love/support from platform holders
* Favors from vendors
* Input from peers
Pitching is about getting people behind your vision. Think in terms of long-term relationship building - not every meeting is a win/lose.
## Before going
1. **Build a target list**
* Do research on past deals/genre tags supported by publisher
* Chase most important first
2. **Book meetings before the event**
* Chase via email, get intros, cold call
* Sign up for the matchmaking system
* Pro-tip: Schedule most important targets for day 2 - day 1 is for practice
* Avoid early morning - higher flake risk
* Pro-tip: Chase a published studio for an intro
3. **Prepare materials**
4. **Practice practice practice**
## Pitch materials
* Prep your meta materials for publishers to look at
* LinkedIn
* Website
* Social channels
* Prepare materials
* 1-pager
* Visual assets: video, screenshots, concept art
* Pitch deck
* Stable game build - absolutely essential
* Best result is request for pitch deck and build of the game
* Pro-tip: load everything to your laptop and phone for backup - don't rely on access to the internet
## Intro Cycle
Intro based on one-line summary and piece of art.
* Ideal if done via a mutual trusted connection
* Or "cold call" on LinkedIn/Twitter or meeting matchmaking system
Meeting request with one-pager
* Pro-tip: Include one-pager link in matchmaking system request
Likely agreement to meet
* May request extra information
* Don't send anything unless asked
Keep email exchange simple, focus on logistics
* Save game details for meeting
* Pro-tip: Update contact cell numbers
## 1-pager design
* 1 letter sized page, PDF
* Visually sharp like a movie poster
* Key data elements
* Genre, platforms, price-point
* Current production status, target release date
* Key features/USP
* Competition/market
* Studio logo, contact info
## Pitch formats
* Casual/at-the-bar
* Elevator
* "Performance" (e.g., GDC pitch, pocket gamer big indie pitch)
* Initial meeting
* Follow-up meeting
## Typical "1st Meeting Pitch" Elements
LESS IS MORE. Make it fit on 10 slides - target 5 minutes. No walls of text - keep it highly visual as support for your presentation.
1. **Awesome cover art/logo**
* **Goal**: Catch attention right from the start
* Establish brand vibe
![](/img/image1.png)
2. **Gameplay/story overview + art**
* **Goal**: Articulate core essence of the game succinctly
* Don't waste time on discussing combo mechanics for 20 minutes
![](/img/image2.png)
3. **Video clip**
* **Goal**: Show off how cool the game is and that it is (mostly) real
* Could be teaser, raw gameplay footage, mock gameplay
* 30-45 seconds
4. **USPs + art**
* Prove your game has unique/innovative elements, compelling
* Already thinking about how it will be marketed
* "Fun to play" or "indie style" are NOT USPs
![](/img/image3.png)
5. **Traction**
* **Goal**: Prove that others think you are cool or worthy
* Social media likes and views
* Festival selections/showcases
* Discord size
* Press coverage
* Special deals, relationships, partners, advisors
![](/img/image4.png)
6. **Business model + Competitive analysis**
* **Goal**: Demonstrate there is a market for your game
* Include: pricing, platforms, genre tags
* Skip sales forecasts and focus on finding good comparables
* Ideally games released in the last 12 months
![](/img/image5.png)
7. **Production timeline**
* **Goal:** Help publisher understand the state of the game and how much work is left until launch
* Use "sausage" timeline visual
* Include key production milestones past/future, reveal, release, DLC dates, events or big marketing beat dates
* Assumes you have budget and production schedule!!
![](/img/image6.png)
8. **Team, pedigree, awards**
* **Goal**: Convince them you are the team to make this amazing game
* Can include production partners
* Past notable studios/projects
![Your team information](/img/image8.png)
9. **Ask**
* **Goal:** Clearly ask what you need and expect from the publisher
* Can cover stuff like:
* Funding requirements and broad use of funds
* Role/functional needs (ie, PR, trailer, localization, porting, etc)
* Product/genre expertise
* Specific geographical or platform needs
![Your ask](/img/image9.png)
10. **Contact/socials info, more awesome art**
## Practice, practice, practice
### During an event
1. **Use 1hr meeting blocks to allow for buffer**
* Be 2 people in each meeting (one talker, one note-taker)
* Pro-tip: Mark actual local time in the calendar title
2. **Meeting zones**
* Biz lounge
* Expo/booths
* Other chill areas like hotel lobby - scout in advance
3. **Daily debriefing and tweaking**
* After each pitch, assess how it went and update your deck
4. **Meeting flow**
* Typically 30 minutes
* 3 min. - small talk and biz cards
* 7 min. - Get publisher talking about themselves
* Pro-tip: Get them talking first so you can modulate
* Ask open ended questions
* 5min. - Run through deck
* 5 min. - offer to play build (they'll prob decline)
* **10 min. - Q&A/discussion and next steps**
5. **On-site chasing**
* COVID impacts to keep in mind
* Parties and networking events
* Ask for on-the-spot intros via other devs
6. **Goal of the meeting**
* Get past the "shit-filter"
* Assess compatibility
* Timing, funding size, roles
* Setup next meeting, post event
* Have clear follow-up/action items
* Collect market intelligence
* Use notes! What are publishers focused on?
7. **Post-show follow-up**
* Debrief and update targets spreadsheet
* Pitch postmortem (what went right/wrong, to improve)
* Follow-ups
* Follow-up emails per action items
* Add everyone on LinkedIn
* Nags
* Max 2 nags after call, 1-2 weeks apart
* Afterwards, only ping based on meaningful progress
![Post-show follow-up](/img/image10.png)