--- title: Pitching to Publishers collection: Strategy path: Strategy/Pitching to Publishers parentDocument: null outlineId: 6ae36b62-0f9c-4363-aff0-f4a5c9756e9f updatedAt: '2026-03-01T18:21:43.965Z' createdBy: Jennie R.F. --- # Pitching to Publishers *Jennie's notes from Jason Della Rocca talk at Digital Alberta. These can be fleshed out and expanded on!* ## Mindset You're pitching an opportunity, not a problem. Pitching is a critical survival skill - there's no shame in getting out in the world and talking about yourself. Think beyond publishers. Pitching is also to garner: * Love/support from platform holders * Favors from vendors * Input from peers Pitching is about getting people behind your vision. Think in terms of long-term relationship building - not every meeting is a win/lose. ## Before going 1. **Build a target list** * Do research on past deals/genre tags supported by publisher * Chase most important first 2. **Book meetings before the event** * Chase via email, get intros, cold call * Sign up for the matchmaking system * Pro-tip: Schedule most important targets for day 2 - day 1 is for practice * Avoid early morning - higher flake risk * Pro-tip: Chase a published studio for an intro 3. **Prepare materials** 4. **Practice practice practice** ## Pitch materials * Prep your meta materials for publishers to look at * LinkedIn * Website * Social channels * Prepare materials * 1-pager * Visual assets: video, screenshots, concept art * Pitch deck * Stable game build - absolutely essential * Best result is request for pitch deck and build of the game * Pro-tip: load everything to your laptop and phone for backup - don't rely on access to the internet ## Intro Cycle Intro based on one-line summary and piece of art. * Ideal if done via a mutual trusted connection * Or "cold call" on LinkedIn/Twitter or meeting matchmaking system Meeting request with one-pager * Pro-tip: Include one-pager link in matchmaking system request Likely agreement to meet * May request extra information * Don't send anything unless asked Keep email exchange simple, focus on logistics * Save game details for meeting * Pro-tip: Update contact cell numbers ## 1-pager design * 1 letter sized page, PDF * Visually sharp like a movie poster * Key data elements * Genre, platforms, price-point * Current production status, target release date * Key features/USP * Competition/market * Studio logo, contact info ## Pitch formats * Casual/at-the-bar * Elevator * "Performance" (e.g., GDC pitch, pocket gamer big indie pitch) * Initial meeting * Follow-up meeting ## Typical "1st Meeting Pitch" Elements LESS IS MORE. Make it fit on 10 slides - target 5 minutes. No walls of text - keep it highly visual as support for your presentation. 1. **Awesome cover art/logo** * **Goal**: Catch attention right from the start * Establish brand vibe ![](/img/image1.png) 2. **Gameplay/story overview + art** * **Goal**: Articulate core essence of the game succinctly * Don't waste time on discussing combo mechanics for 20 minutes ![](/img/image2.png) 3. **Video clip** * **Goal**: Show off how cool the game is and that it is (mostly) real * Could be teaser, raw gameplay footage, mock gameplay * 30-45 seconds 4. **USPs + art** * Prove your game has unique/innovative elements, compelling * Already thinking about how it will be marketed * "Fun to play" or "indie style" are NOT USPs ![](/img/image3.png) 5. **Traction** * **Goal**: Prove that others think you are cool or worthy * Social media likes and views * Festival selections/showcases * Discord size * Press coverage * Special deals, relationships, partners, advisors ![](/img/image4.png) 6. **Business model + Competitive analysis** * **Goal**: Demonstrate there is a market for your game * Include: pricing, platforms, genre tags * Skip sales forecasts and focus on finding good comparables * Ideally games released in the last 12 months ![](/img/image5.png) 7. **Production timeline** * **Goal:** Help publisher understand the state of the game and how much work is left until launch * Use "sausage" timeline visual * Include key production milestones past/future, reveal, release, DLC dates, events or big marketing beat dates * Assumes you have budget and production schedule!! ![](/img/image6.png) 8. **Team, pedigree, awards** * **Goal**: Convince them you are the team to make this amazing game * Can include production partners * Past notable studios/projects ![Your team information](/img/image8.png) 9. **Ask** * **Goal:** Clearly ask what you need and expect from the publisher * Can cover stuff like: * Funding requirements and broad use of funds * Role/functional needs (ie, PR, trailer, localization, porting, etc) * Product/genre expertise * Specific geographical or platform needs ![Your ask](/img/image9.png) 10. **Contact/socials info, more awesome art** ## Practice, practice, practice ### During an event 1. **Use 1hr meeting blocks to allow for buffer** * Be 2 people in each meeting (one talker, one note-taker) * Pro-tip: Mark actual local time in the calendar title 2. **Meeting zones** * Biz lounge * Expo/booths * Other chill areas like hotel lobby - scout in advance 3. **Daily debriefing and tweaking** * After each pitch, assess how it went and update your deck 4. **Meeting flow** * Typically 30 minutes * 3 min. - small talk and biz cards * 7 min. - Get publisher talking about themselves * Pro-tip: Get them talking first so you can modulate * Ask open ended questions * 5min. - Run through deck * 5 min. - offer to play build (they'll prob decline) * **10 min. - Q&A/discussion and next steps** 5. **On-site chasing** * COVID impacts to keep in mind * Parties and networking events * Ask for on-the-spot intros via other devs 6. **Goal of the meeting** * Get past the "shit-filter" * Assess compatibility * Timing, funding size, roles * Setup next meeting, post event * Have clear follow-up/action items * Collect market intelligence * Use notes! What are publishers focused on? 7. **Post-show follow-up** * Debrief and update targets spreadsheet * Pitch postmortem (what went right/wrong, to improve) * Follow-ups * Follow-up emails per action items * Add everyone on LinkedIn * Nags * Max 2 nags after call, 1-2 weeks apart * Afterwards, only ping based on meaningful progress ![Post-show follow-up](/img/image10.png)